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August 4th, 2008, 03:39 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Sons of Kaleva, a Kalevala mod
Endoperez, you might try posting inquiries in other game sites where you're likely to find historical military experts-like the Total War forums and the Civilization forums, for example, but I'll try to find out what I can, too.
By the way, I'm assuming this is meant to be *before* Estonia joined the Livonian Confederation? (circa. 1228 ad) and I'll base my research on that, until told differently.
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August 4th, 2008, 07:11 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Sons of Kaleva, a Kalevala mod
I had a great discussion with my father. Some of his ideas were too detailed for even Total War, but it was great nonetheless.
I'd rather add something that would seem familiar to someone from Estonia than something that's historically correct. The problem is that peasant armies are useless in Dominions, and using huskarls feels like a cop-out.
To do:
shield guy; huskarl or pic+stat
Stealthy lasso guy (with entangling one-shot weapon); pic+stat
Removing the shield from stealthy crossbow guy; pic
Moose riders to reindeer corps?; pic
Compact description of the flaming hooves of Hakkapelite cavalry; stat
Heroes (Väinämöinen, Kalevipoeg); stat
Heroes (Sage-smith Ilmarinen); pic+stat
Two heroes, all commanders, three summons, few other national spells and about half of the unit roster ready.
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August 4th, 2008, 07:42 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Sons of Kaleva, a Kalevala mod
I tend to use peasant armies, actually...if they're supported properly, they deal out some damage, and act as a nice cushion for heavier hitting units to attack without getting slaughtered.
By the way, it's my thought-factual or otherwise-that lasso-men would carry more than one lasso into battle, maybe as many as 3 of them.
Endoperez, if you could transcribe your conversation with your father, (preserve it for posterity?) I for one would love to know the details. 
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August 6th, 2008, 02:38 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Sons of Kaleva, a Kalevala mod
Please don't leave out Kullervo, the anti-hero,
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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August 8th, 2008, 08:50 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Sons of Kaleva, a Kalevala mod
Since Kullervo, all of his family and all of his enemies are dead, I'm not sure what I can do with him. I'm not sure I want to cheapen his death by having him as an undead. Besides, the nation is already going to get four mage-heroes and one thug (possibly multi-) hero, and I'm not sure if any more are needed.
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