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  #31  
Old May 14th, 2002, 09:46 AM
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oleg oleg is offline
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AFIK, Alan is still in charge of Moo3. There were some rumors, but he posted himself that he took a short break for personal reasons and is back now.
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  #32  
Old May 14th, 2002, 03:07 PM

Bman Bman is offline
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They have also said that many of the features, once implemented, were found to add little to the game or detract from the fun-ness. The controversial imperial focus points, for example, caused people to spend more time deciding if they were gonna do something than they actually spent doing it. And supposedly with so many levels of ministers you often felt like you were not playing. I think a lot of the changes are for the better, as they have said that the ministers are still there but you are no longer forced to use them.

Quote:
Originally posted by Baron Munchausen:
quote:
Originally posted by oleg:
AFIK, Alan is still in charge of Moo3. There were some rumors, but he posted himself that he took a short break for personal reasons and is back now.
Alan is gone. He is technically available as 'consultant' but he is no longer a QS employee. They are in 'meet deadline' mode now and just trying to put together a game that works without trying to meet all the lofty and very ambitious goals that Alan had originally set for the game. Some people are calling it 'MOO 2.5' instead of MOO 3. And yes, much of the originality has been abandoned. This is put down to corporate ruthlessness by the grumblers, of course. No one thinks of just how hard it would have been to actually do all the things Alan wanted to do with the game. They would have to set the release date back to 2010 if they wanted to implement all the things he had originally planned.
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  #33  
Old May 15th, 2002, 01:30 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: MOO3

Quote:
Originally posted by oleg:
AFIK, Alan is still in charge of Moo3. There were some rumors, but he posted himself that he took a short break for personal reasons and is back now.
Alan is gone. He is technically available as 'consultant' but he is no longer a QS employee. They are in 'meet deadline' mode now and just trying to put together a game that works without trying to meet all the lofty and very ambitious goals that Alan had originally set for the game. Some people are calling it 'MOO 2.5' instead of MOO 3. And yes, much of the originality has been abandoned. This is put down to corporate ruthlessness by the grumblers, of course. No one thinks of just how hard it would have been to actually do all the things Alan wanted to do with the game. They would have to set the release date back to 2010 if they wanted to implement all the things he had originally planned.

[ May 14, 2002, 12:32 PM: Message edited by: Baron Munchausen ]
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