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August 4th, 2008, 08:35 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Pretender concept: Messianic Figurehead
hmmm doesn't sound like a USEFULL pretender really.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 4th, 2008, 08:55 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
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Re: Pretender concept: Messianic Figurehead
It's more a challenge pretender. The (relative) advantage is that your pretender is still motil, and the low cost allows for good dominion and scales... which could be done with other low cost pretenders, arguably.
AKA: sort of like the crone, but instead of necromancy tempered with old age, the messiah has a big "banner" effect, and no default magic stats (and expensive new path costs)
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August 5th, 2008, 04:18 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Pretender concept: Messianic Figurehead
hehe I don't use the crone either 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 5th, 2008, 05:07 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Pretender concept: Messianic Figurehead
Well, if he has a big Banner bonus, say 25 or 30? He might be somehow useful. Give him an innate Magic and Undead leadership as possible, to make him very versatile as a commander.
My best suggestions - give him some kind of really sweet ranged weapon by default, so he has some reason to actually exist. Then design him in a way that justifies giving him some kind of bonus item slots - if not 4 arms, then 2 heads, or 4 misc, or some combination thereof. So maybe he's not super awesome at the start, but once geared, is a totally sick SC chassis. That reminds me, a couple of other potential special abilities would really help his opportunity cost, such as Darkvision (100) (or Blind even), Regeneration, Trampling, Flight, Stealth, etc. Pick and choose, find something that works with your concept - just as long as it's not nothing, a lack of specific reason to use him, will result in his non-use. 
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August 5th, 2008, 05:59 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Pretender concept: Messianic Figurehead
Only if he's a SC he could be usefull.. but then he couldn't be cheap
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 5th, 2008, 06:12 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Pretender concept: Messianic Figurehead
Well the idea is he's cheap because of no starting magic, and path cost of 80 or so, I imagine. SCs are generally expected to self buff, and with that achilles heel, he could be somewhat intriguing.
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