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August 5th, 2008, 04:56 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Dominions 3000 (tentative name)
I guess my suggestions for making it relatively hard to travel in space are only reasonably if there are several provinces per planet. Then you have battles for the surface of each planet before entering the transports and moving on to the next. Space blockades would be strategically crucial.
If you only want one province per planet, you'll want to make it easy to move between them, otherwise it'd be cumbersome as you say. Seems a pity to me, to lose out on the option of orbital blockades, but I guess there are pros and cons.
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August 5th, 2008, 05:19 AM
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Lieutenant General
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Re: Dominions 3000 (tentative name)
Well, there is definitely something to said for some sort of space trench wars. Looking at this as basically an entirely new game, some space games go quick and dirty for conquest, some make it a very painstaking affair.
There certainly could be multiple province planets, as I said terrain could be in some way defined by magic sites, which unfortunately would have to be manually assigned to get the right flavor. Of course, everything but the inhabited planets could be left to chance, but if a planet is defined by terrain, and terrain is defined by sites, then each map will need to be modded with that in mind.
I do appreciate your input very much Llama, and I think that ultimately the mechanics can work out to allow both schemes, for different styles and scales of maps. It comes down more to a matter of which direction is easiest to initially develop, so we can get a working model off the ground.
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August 5th, 2008, 05:22 AM
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National Security Advisor
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Re: Dominions 3000 (tentative name)
Realistically I'm not going to put any real work into this mod, so I absolutely don't mind whether you guys go with any ideas I have or not. Just thought I would splurge my thoughts!
What do you mean by having terrain defined by magic sites? Why not have it determined by terrain?
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August 5th, 2008, 06:18 AM
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Lieutenant General
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Re: Dominions 3000 (tentative name)
Quote:
llamabeast said:
What do you mean by having terrain defined by magic sites? Why not have it determined by terrain?
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Well a few posts ago, I mentioned that the new list of sites would be heavily terrain dependent. So the terrain types would be analogous to different types of celestial bodies, rather than types of ecosystems as currently used. Thus, within the range of terrain types that habitable worlds can use (forest, grassland, default), one would use custom sites to delineate a particular region as something more interesting than "default".
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August 5th, 2008, 05:24 AM
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Lieutenant General
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Re: Dominions 3000 (tentative name)
I think orbital blockades might be a bad idea because if you made a race stronger in space (which seems logical) it would be very easy for them to blockade the enemy.
Then again.. you could do all things really. I don't think it's worth fussing about.. one map could have planets all inside their own space province with no land contact.. others would have nearby planets connected... or a mix of both in the same map.
Not worth fussing about now.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 5th, 2008, 05:27 AM
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National Security Advisor
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Re: Dominions 3000 (tentative name)
Sounds like a good plan Aezeal.
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August 5th, 2008, 05:36 AM
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Lieutenant General
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Re: Dominions 3000 (tentative name)
ehm I was thinking about giving all Ulmish troops the same waterform (once active) but that can't work right? since then they can't transfor back to all their different froms on land? So if I wanted all troops to have the same spacesuit.. I'd need to make a form (nearly similar) for EACH troop?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 5th, 2008, 05:39 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Dominions 3000 (tentative name)
what we really need is someone to figure out how to change the water background in battles.
If it could be replace by blackness it would already be nice.. if it could be replaced by something with a starry background even better
1. Can this be done? (if yes continue to question 2)
2. Who is gonna do this?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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