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May 14th, 2002, 12:31 PM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Frequently Asked Questions for Newbies
Perhaps we should include instructions for building Ringworlds and Sphere worlds.
To Build a Ring worlds (or Sphere worlds) you need to:
1.) build on a star.
2.) create a Spaceyard ship (a ship that contains a shipyard component)
3.) take the spaceyard ship to the star you want to build your world on.
4.) start building STARBASES containing the components you need for the Ring/Sphere world.
5.) once you have all necessary components, build go to the component activation icon to activate the construct - all the built starbases and components will disappear and you will have a ring/sphere world there instead.
NOTE: to speed construction (it takes awhile) you can construct bases housing more shipyards.
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May 14th, 2002, 04:38 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Frequently Asked Questions for Newbies
1.3.3 To change a ship's current orders, use Clear Orders (hotkey Delete) first.
Repairs and Retrofitting
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1.4.1 A damaged ship will be repaired if it is in the same sector as a planet with a Space Yard facility, or a ship or base with a Repair Bay or Space Yard component.
1.4.2 The order in which repairs are performed is set with (F11) Empire Status/Repair Priorities. Clearing the priorities list will leave only the component types that you have the technology to build; more entries become available when you research the corresponding techs.
1.4.3 Ships and bases can be retrofitted to another design at a spaceyard. The Retrofit option appears under Scrap/Analyze/Mothball (hotkey G). The new design must have the same hull size as the old one, and have a combined total cost in resources of no more than 150% of the old design. Designs more than 150% apart can be retrofitted by designing one or more intermediate Versions.
1.4.4 Units cannot be retrofitted. (capnq)
Remote Mining
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(Somebody who uses this more than I do should write an entry for it.)
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Cap'n Q
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May 14th, 2002, 04:58 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Frequently Asked Questions for Newbies
Remote Mining
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1.5.1 To use Remote Mining you must first design a ship, base, or satellite with remote mining components.
1.5.2 Remote mining uses supplies and maintenance, for this reason it is best to use bases as they have infinite supplies and reduced maintenance costs. If you use bases, you must build it with a Space Yard ship at the desired location.
1.5.3 Only one vehicle per location will actually mine the location. If you put one robo-minerals satellite and one robo-radioactives satellite at the same location, only the first one placed will actually generate resources. However, if you build a base with different mining components (ie 6 robo-minerals, 4 robo-radiactives, 2 robo-organics for example) all mining components on the station will produce, (but only 1 base per location).
1.5.4 Remote mining depletes the available resources at the location. It does not happen quickly, but you will see the value of the location drop over time.
1.5.5 It is possible to remotely mine any asteroid or UNCOLONIZED planet. As long as the location has a resource value, it can be mined. Once you place a colony on a planet it can no longer be remotely mined.
[ May 14, 2002, 04:00 PM: Message edited by: Gandalph ]
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Not all those who wander are lost;
The old that is strong does not wither,
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May 14th, 2002, 05:12 PM
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Corporal
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Join Date: Jan 2002
Location: seiv.pbw.cc
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Re: Frequently Asked Questions for Newbies
Remote Mining
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(Somebody who uses this more than I do should write an entry for it.)
99.12.03. just don't use it :-)
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'artificial intelligence is no match for natural stupidity'
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May 14th, 2002, 05:16 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by georgig:
<snip>just don't use it :-)
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georgig,
Remote mining can be very profitable(IMHO). If you have an asteroid belt within your territory, you can reap large Caches of resources without having to devote planetary facilities to them, thereby freeing up the planet for things like ship or fleet training.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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May 14th, 2002, 05:45 PM
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Corporal
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Join Date: Jan 2002
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Re: Frequently Asked Questions for Newbies
in all multiplayer games i've played i didn't see one remote miner
more profitable is to build a fleet and take two systems from your weakest neighbour
other thing: you must research much to make remote mining profitable - in this point of research you can convert asteroids to planets and mine it without lowering planets value
it's your turn :-)
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'artificial intelligence is no match for natural stupidity'
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May 14th, 2002, 06:31 PM
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Captain
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Join Date: Mar 2002
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Re: Frequently Asked Questions for Newbies
I submit that I don't use stellar manip. as it seems too costly, to research, build, and maintain. The remote mining bases I build you have the technology for at the begining of the game in a mid tech start. 2 turns to build a space yard ship, 2-3 turns to get it to the location, 8 turns to build=14kt minerals per turn.
PS - We really shouldn't be discussing this here though.
[ May 14, 2002, 05:35 PM: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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