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Old May 23rd, 2002, 12:47 AM
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Default Re: Frequently Asked Questions for Newbies

Construction:

Emergency Build will increase the rate of your space yard by double and a quarter of your normal rate but a "slow" Building period that uses only a quarter of your normal rate for every turn Emergency was turned on.

Emergency Build only works for 10 turns, and cannot be put on indefinitely.

If you put on an obsolete building queue on an planet construction queue, and click upgrade facilities, the construction queues will be changed to the latest model. Will not work for ships and Units.

Ships:

To resupply ships, but if there are no planets nearby, go to the nearest space station, battle station, or starbase. After going to the base, go to set fleet window, make a fleet, include all the ships that need resupply in the fleet with the station in the fleet, wait a turn, and then the fleet will have full supplies the next turn.

Ships will NOT jump to a forbidden system, nor move through it. You have to make it move manually.

Strategy:

Use Unit and Ship mounts almost all the time. The Ship mounts increase damage, the Station and weapon platforms increase Damage and Range which give your planet a distinct advantage against ships.

One way to beat mounts are missles and drones. Missles have an EXTREME range that are unmatchable by mounted weapons, but get picked off by point defense cannons. Drones are death-on-engines if used carefully as point-defense cannons cannot easily destroy it.

Specialty weapons should be used rarely, but is useful.

-weapon destroying weapons are useful if you want to disable the ships then destroy them.
-Nullspace guns are useful against heavily sheilded and armoured ships.
-Warp guns can give your ship extended life in "Dogfights" especially with gunships.
-engine destroying weapons disable ship movement and supply storage. Approach the ships with caution if they have Quantum reactors.
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