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  #1  
Old August 6th, 2008, 08:49 AM
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Default Re: Unit Buffs Quick reference

I like this list very much as I already said WraithLord, so if I can help I'll add, and maybe correct, something. I didn't mention the ones already said by vfb.

Air:
Units:
Thunder Ward, (a lesser Storm Warriors) increases by 50% the SR of some units (Range 5, AoE 15), Enchantment 5, A2 1A gem

Astral
Resist Magic increases caster's MR by 4 (manual)
Astral Shield is said to be Enchantment 3, and that deals even a "paralyzing damage" (?)
Communion Master and Communion Slave can be considered buffs?
If you include Doom on the list, we shall consider the many others that "negative buff" enemies? (Spirit Curse, Curse, Seven Year Fever, Mist, Slime, Rain, Rust Mist, Destruction, Iron Bane, Demon Cleansing...) Maybe better not?
Celestial Music is Bandar Log only. Gives quickness to all Apsaras, Gandharvas and Yakshas.
Battlefield
Light of the Northern Star(!), All mages in the battlefield (even enemies) gain 1 point of Astral, Conjuration 4, S3 1S gem

Blood
Sabbath Master and Sabbath Slave?
Both Blood lust and Rush of Strength increase the strenght of their respective target by 4 (manual)

Earth
Summon Earthpower also gives Reinvig+4
Stoneskin is CR malus of 50% (manual)
Ironskin is 20 protection or +3 if already greater, and 75% SR malus (manual)
Invulnerability is said to be (manual) 25 protection, not 30, and gives PR 100% malus
Legions of steel gives more than +3 protection, as it is applied at every armor part.
Iron Will: MR +4 (manual)
Strenght of Giants is +4, not +3
Both Army of Gold and Army of Lead give Ironskin (doesn't stack!), and Army of Lead MR+4 (manual)
Tempering the Will is just for MA Ulm so I would specify this in the list. Anyway, it gives MR+4 to all *national* units.
Iron Marionettes is just LA Agarthan as well. It's not Battlefiel wide but affects a wide area. It gives Att+4 and Action Points + 4 to undeads (who said "Umbrals even better" ? ), while I don't know if it is applied even to enemy undeads.
End of Weakness is just for Yomi, but I think it is not known if it affects even enemy demons.
Units:
Earth Might: (Range 15 AoE 1) units get +4 strenght, Alteration 1, E2

Fire
Flaming Arrows are also magical
Inner Furnace is anyway castable by Abysia only
End of Culture avaible only to Yomi and equally not known if it affects even enemy demons.

Nature
Eagle Eyes precision +5
Wooden Warriors gives some units Barkskin.
Self:
Strenght of Gaia (!), caster gains Personal Regeneration, Str+4, Barkskin, +1 Nature Bonus (and a coffee at Starbucks? ), Conjuration 4, N3E1
Units:
Mossbody, units nearby have 75% chance of receiving from 10 to 20 points of Prot, if affected unit is damaged releases an AoE 4, 1AN poison damage, Alteration 3, N1W1
Healing Mists, a 3 rounds lasting mist which heals all units inside the AoE to full HP, Evocation 5, N3A1
Song of Bravery, MA Man only, from +1 to +5 morale, Enchantment 0, N1
Battlefield:
Growing Fury, all friendly units wounded or with berserker tag go berserker - enemy berserker tagged unit as 5% every round to go berserker too, Thaumaturgy 4, N4, 1N gem
Relief, +1 reinvig to all friendly units, Enchantment 6, N5, 1N gem
Gaia's Blessing (!), +50% FR, CR, SR, PR, Enchantment 9, N6E2, 3N gems.

Water
Water Shield is Def+5
Winter Ward is 100% CR, not 50% (manual)
Self:
Resist Fire, 100% FR, Alteration 1, W1E1
Units:
Fire Ward, 100% FR, Alteration 4, W2E2, 1N gem
Battlefield:
Friendly currents: friendly units have Action Points +4 and Enc -2, enemy units Action Points -4 and Enc+2, underwater only, Enchantment 5, W2, 1W gem

That's all I think
Hope I have helped.

Peace
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Old August 6th, 2008, 09:38 AM
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Default Re: Unit Buffs Quick reference

Thank you vfb and Tifone (its evident you have gone to great lengths to help and you use my format as well so less work for me ).

Tifone, I don't want to include malus effects in this thread. Only buffs

Also CM and CS can be considered buffs but I wanted a list of buffs that a player could take a glance at and easily match what buffs he can and should cast on his units. For some reason I can't quite put my finger on I don't see CM and CS fit exactly to the buff list as I perceive it.
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Old August 6th, 2008, 09:46 AM
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Default Re: Unit Buffs Quick reference

First post updated.
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Old August 6th, 2008, 10:37 AM
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Default Re: Unit Buffs Quick reference

Quote:
WraithLord said:
Thank you vfb and Tifone (its evident you have gone to great lengths to help and you use my format as well so less work for me ).

Tifone, I don't want to include malus effects in this thread. Only buffs

Yeah I was almost sure about that but as you included Doom, I thought maybe you would have liked the "unbuffs" in the list as well

Yes I tried to use your format and to put my little corrections in the order the original spells of you were, sorry if I put the paths in alphabetical order instead of in you one, it was a little faster for me.

Glad I've been helping and thanks again for your efforts for the list and the DominionsKB

Best wishes for yor next project!!
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Old August 6th, 2008, 10:54 AM
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Default Re: Unit Buffs Quick reference

I wrote a few dom related tools in the past (for turn backup, for querying TCP server and for auto hosting PBEM games (( like a simplified CLI based llamasever )) )

They're all posted on some ancient threads here

At one time I was thinking I might write a combat simulator, but I'm not 100% its a good idea, since I think its more fun if players need to guess a bit the outcome of a potential battle rather than just run it 1k time in a battle sim.

Definitely though my next project will be programming one. Documentation is nice but I much prefer to write apps and tools.

BTW, doom is there by mistake, and you may want to take the malus initiative all the way
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Old August 12th, 2008, 03:30 PM
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Default Re: Unit Buffs Quick reference

Ahmm, new forum settings has made astral section invisible (unless marked). I'll have to find an appropriate visible color instead.
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