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August 6th, 2008, 09:17 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Thanked 106 Times in 71 Posts
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Re: Blood slaves?
Quote:
Executor said:
I had a misfortune to be attacked while bloodhunting, my mages were set to retreat, so when the battle started they retreated but the slaves stayed, I won the battle but now I have the blood slaves as regular units, not as... well not as gems,
and since they caught a large amount of bloodslaves, which is very important me not being a blood nation, is there any any way to make them usable again?
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GoR them and make them blood hunters 
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BLAH BLAH BLAH BLAH NEXT TURN.
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August 6th, 2008, 11:56 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Blood slaves?
The problem is I don't have many blood hunters, they are all lore masters with rare blood picks that have some boosters, so I always keep them on retreat in case of a attack so they don't get killed.
So I don't know what is better, to risk loosing some slaves on retreat or risk loosing rare lore masters with blood
I did try to put the slaves next to the mage, but they still act as regular troops, and don't get used for the spells
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August 6th, 2008, 12:38 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Blood slaves?
have two scouts, alternating picking up the slaves each turn. Probably wise to retreat rather than risk blood lore masters.
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August 6th, 2008, 12:59 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Blood slaves?
I have a lab so I can move around ring of wizard and other items when needed elsewhere, but I loose 30 blood slaves that are captured in the attack that turn, and thats a lot, considering I'm still trying to empower some imortals, and even a scout can mess me up, bloodhunters retreat one more turn to get back... and if I don't retreat I risk being attacked by a SC.
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August 6th, 2008, 01:45 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Blood slaves?
Quote:
Executor said:
I'm still trying to empower some imortals, and even a scout can mess me up, bloodhunters retreat one more turn to get back... and if I don't retreat I risk being attacked by a SC.
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If there's an SC on the border causing this much pain then perhaps it's time that SC has an unfortunate accident. On a side note Mind Hunt or Disease Demon are very effective spells.
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There can be only one.
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August 6th, 2008, 01:49 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
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Re: Blood slaves?
so the blood slaves' captors left during a battle, and the captors were thus unable to administer the drugs that keep the slaves disabled.
the slaves, now able once again, volunteered as normal units? rather than fleeing back to their villages?
must be the Stockholm Effect.
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August 6th, 2008, 02:58 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Blood slaves?
Well, you know how Grumnir can be. In fact, I can just hear him now, screaming at the top of his lungs, flailing his stubby arms around, "HEY! You there! Oy, what's a bunch of frickin little girls doing on my battlefield? Well, don't just stand there and gawk at me, grab a stick or a rock and GET IN LINE SOLDIERS!!!".
O.O
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August 6th, 2008, 03:45 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Blood slaves?
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 6th, 2008, 03:42 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Re: Blood slaves?
Are there any mindless commanders in the game, I think there is only the colossal fetish god and he has leadership 10,
BUT the blood slaves have a leadership of 40!!!
Oh and NT Jedi, this is a fly in teleport-tax-pillage earth attack and other spells alike war, only 1 border province.
mind hunt against 25 MR I don't think it would work not that I have many who can cast that spell, disease demon I already have a disease dominion, MA C'tis, which makes the use of lore masters or any other indies VERY dificult!
And there are stealthy thugs involved and those damn spies who make unrest, also a problem.
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