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July 1st, 2002, 04:54 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Frequently Asked Questions for Newbies
I found this thread incredibly helpful...when I found it!  How about a sticky?
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July 30th, 2002, 01:00 AM
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General
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Join Date: Feb 2001
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Re: Frequently Asked Questions for Newbies
4.2.6.1. Heavier mounts increase the range and damage of weapons. To use a heavier mount on a design, press the Weap Mounts button on the design screen. The Weapons Report screen also has a Mount button.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 30th, 2002, 10:26 PM
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First Lieutenant
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Re: Frequently Asked Questions for Newbies
Please check me on this...
Repairs and Retrofitting
1.4.6 Only one ship may use a spaceyard for retrofitting at any given time. However, next turn, a different ship may retrofit while the other ship(s) use the space yard to repair the newly retrofit components.
1.4.7 Engines that are retrofit to a different engine type lose all supplies. Ensure you retrofit engines over a resupply depot.
1.4.8 You cannot retrofit (captured, insurrected, or gifted) ships with special racial technology components that your race does not possess.
1.4.9 A space yard ship with a repair bay is an excellent way to refit ships in forward positions.
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July 30th, 2002, 11:33 PM
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Major
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Stone Mill:
Please check me on this...
Repairs and Retrofitting
1.4.6 Only one ship may use a spaceyard for retrofitting at any given time. However, next turn, a different ship may retrofit while the other ship(s) use the space yard to repair the newly retrofit components.
1.4.7 Engines that are retrofit to a different engine type lose all supplies. Ensure you retrofit engines over a resupply depot.
1.4.8 You cannot retrofit (captured, insurrected, or gifted) ships with special racial technology components that your race does not possess.
1.4.9 A space yard ship with a repair bay is an excellent way to refit ships in forward positions.
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I think simultaneous games have issues with retrofitting more than one TYPE of ship per sector per turn, but you should at least be able to select multiple ships (of the same type) and retrofit all of them at once - as long as you want to retrofit all of them to the same type. Non-simultaneous games allow you to do multiple retrofits per turn; you could even retrofit the same ship multiple times (the infamous "retro-series"). Repair bays and shipyards repair a certain number of components per sector per turn, and those components can be scattered across multiple ships.
You're right about a ship losing supply when the engines are retrofitted (unless, of course, you have supply storage components that are NOT being retrofitted; otherwise, you have the same problem - i.e., you don't get free supplies by retrofitting/repairing a supply storage component).
I'm not certain about the special racial tech thing; you can't ANALYZE the racial tech unless you have the corresponding racial trait, but you can certainly scrap the ship and you should be able to retrofit the ship to one of your own designs (which, obviously, would destroy all the other race's special components).
Also note that you can put multiple repair bays on a single ship and they will ALL work together; they will even "combine" with a space yard component (and/or a space yard facility).
Hope that all made sense...
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July 31st, 2002, 01:03 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Frequently Asked Questions for Newbies
Quote:
1.4.8 You cannot retrofit (captured, insurrected, or gifted) ships with special racial technology components that your race does not possess.
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You can do whatever you like with alien racial tech ships.
The only difference is that the status lines will indicate that the analyse value of the ship is medium to high, but you will fail to get those techs if you analyse.
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August 1st, 2002, 01:52 AM
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First Lieutenant
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Re: Frequently Asked Questions for Newbies
Thanks guys,
I guess I still need to do some testing/tinkering. I'm looking for definitive guidance on retrofitting over space yards. Indeed, as the good Director stated, (Simultaneous games), If multiple ships can be retrofit, is the limitation that they must be of the same class, and must they retrofit to the same type?
In the past, I used to get a prohibitive message when I tried multiple retrofits, so I gave up on it.
As far as refitting, what I was trying to state is that if you capture/insurrect or are gifted a ship with special tech, (let's say the talisman), you can't refit the ship with new components, or you will lose the special tech. You will have to create a new design to retrofit the ship to-
and because you don't own the talisman, you can't create a design with it.
Therefore, if you try to retrofit a ship with special tech you don't own, you will not be able to select the special components when creating the new design, so you will lose them.
True, you can do what you want with the ship, but if you decide to refit it, you will not be able to keep the special tech components.
Am I incorrect?
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July 31st, 2002, 04:11 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Stone Mill:
Thanks guys,
I guess I still need to do some testing/tinkering. I'm looking for definitive guidance on retrofitting over space yards. Indeed, as the good Director stated, (Simultaneous games), If multiple ships can be retrofit, is the limitation that they must be of the same class, and must they retrofit to the same type?
In the past, I used to get a prohibitive message when I tried multiple retrofits, so I gave up on it.
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I don't generally play simultaneous, so I can't answer this question definitively; one of the PBW veterans could probably give a detailed answer.
Quote:
Originally posted by Stone Mill:
As far as refitting, what I was trying to state is that if you capture/insurrect or are gifted a ship with special tech, (let's say the talisman), you can't refit the ship with new components, or you will lose the special tech. You will have to create a new design to retrofit the ship to-
and because you don't own the talisman, you can't create a design with it.
Therefore, if you try to retrofit a ship with special tech you don't own, you will not be able to select the special components when creating the new design, so you will lose them.
True, you can do what you want with the ship, but if you decide to refit it, you will not be able to keep the special tech components.
Am I incorrect?
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That's exactly right; your original post didn't convey that to me, but maybe I just read it wrong.
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