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August 6th, 2008, 12:47 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
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Thanked 296 Times in 136 Posts
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Re: Complete List of Mercenaries, Mercs, Mercenary
Big thanks for that Gandalf. If that is the complete list of mercs then it certainly helps me to spot any that I've missed out.
(Edit) Upon cross-checking both lists, it would appear that the following two mercenaries don't appear in the list from the game code.
- Gote
- Gunter Blukraft’s Sonnenkinder
Someone more knowledgeable than me will have to have a stab as to why that is.
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August 6th, 2008, 01:03 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Complete List of Mercenaries, Mercs, Mercenary
except i count 51 different mercs (not counting the leaders seperately) in gandalf's list, and 53 in yours... umm, lol?
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August 6th, 2008, 02:24 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Complete List of Mercenaries, Mercs, Mercenary
Quote:
Calahan said:
Big thanks for that Gandalf. If that is the complete list of mercs then it certainly helps me to spot any that I've missed out.
(Edit) Upon cross-checking both lists, it would appear that the following two mercenaries don't appear in the list from the game code.
- Gote
- Gunter Blukraft’s Sonnenkinder
Someone more knowledgeable than me will have to have a stab as to why that is.
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Ahh yes. Thanks for spotting that. I looked into it. Thats a common problem with pulling strings from the Dominions game code. Both of those names seem to use special characters which are not in my text-screens character set. So they dont display. I get only partial names which I deleted thinking they were not part of the merc set.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 6th, 2008, 03:03 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Complete List of Mercenaries, Mercs, Mercenary
Umlauts! They'll be the death of me!
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August 6th, 2008, 05:21 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
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Re: Complete List of Mercenaries, Mercs, Mercenary
Maybe this should go into scenarios, maps, and mods, but...
...shouldn´t mercs have an autospawn of their unit type of choice? (so they replenish)...
... can it be done through modding?...
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August 6th, 2008, 05:48 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Complete List of Mercenaries, Mercs, Mercenary
Yes, modding can create autospawns. I'm not positive if the autospawns can be marked as mercs (can't be selected, die if they retreat) but if it works like Pans' autospawns they will show up in the merc squad. (I expect the merc-ness of merc units is a property of the commander and not the units.)
However, I wouldn't put this in the base game. Mercs are meant to die horrible deaths as siege fodder, not replenish with time. The merc leader is just gambling that he can get his troops killed off without dying himself, so you won't think it's worth the 80 gold to re-hire him alone. Too bad he forgot about his magic items.
-Max
(P.S. I actually don't kill mercs for their magic items. It makes me feel like David murdering Uriah. Icky.)
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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