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  #1  
Old August 6th, 2002, 05:55 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Frequently Asked Questions for Newbies

First, Quikngruvn, good work on most of your inputs. I only disagree on one point:

Quote:
Originally posted by Quikngruvn:
1.3.6 [change] Umm... I believe a ship will resupply fully no matter how long it stays over a resupply depot, even for touch-and-go. The ship only looks 'nearly-resupplied' since it spent supplies between the depot and its Last position.

For example, consider a speed 7 ship with six engines is five sectors away from a resupply depot. If the ship is ordered to move straight for the depot and then move as far as it can beyond that, at the end of the month, it will have full supplies minus the supplies it spent to go the two sectors beyond the depot. In this case, it would be (2 sectors x 6 engines x 10 supply per engine per sector) = 120 supply points below full when it stops moving.
If your ship ends its movement over a planet with a resupply depot, the display will show you have full supplies MINUS one sector's worth of movement. I haven't tried moving one sector beyond the resupply depot, so I don't know if "touch and go" provides a workaround...
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  #2  
Old August 6th, 2002, 06:02 PM
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Default Re: Frequently Asked Questions for Newbies

Does this mean any change to 1.3.6?
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  #3  
Old August 6th, 2002, 06:12 PM

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Default Re: Frequently Asked Questions for Newbies

CONSTRUCTION

1.2.7 Happiness effects construction rates; the happier, the better rate:
Mood Riot Modifier := 0
Mood Angry Modifier := 80
Mood Unhappy Modifier := 90
Mood Indifferent Modifier := 100
Mood Happy Modifier := 110
Mood Jubilant Modifier := 120

1.2.7.1 Rioting Planets do not construct anything, as the construction queue will display "Never." To resolve Rioting:
a. Station a fleet in that system. Better yet, park it over a specific planet that you want to improve.
b. Build troops in the system. Building troops on a planet also increases happiness for that particular planet. Tip: Amount of troops count, not quality, so you can design cheap troops with minimal components.
c. System happiness facilities, such as the Urban Pacification Center (I, II, II) or special tech facilities/shrines increase hapiness. The effects of these facilities seem to be very gradual, requiring several turns.
d. Winning battles improves population confidence and improves happinness, especially in the system in which the battle occurs.

1.2.8 Population effects construction rates; the higher population, the better bonus to production.

1.2.9 Space Yards improve production. You are allowed only one space yard per planet. Invest research in better Space Yard Technology (I,II,III) to increase construction rate. Note: (Special Tech) Temporal Space Yards have better rates. Unfortunately, you must first scrap your standard Space Yard in order to build them.
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  #4  
Old August 6th, 2002, 07:19 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Frequently Asked Questions for Newbies

TIPS
****
SETTING UP A GAME
==================
4.1.2.
Choosing an uncommon atmosphere type such as Methane or Carbon Dioxide is a good idea, since you will face less competition for breathable planets.

4.2.7.
Friget should be spelled Frigate.

[ August 06, 2002, 18:33: Message edited by: Suicide Junkie ]
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  #5  
Old August 6th, 2002, 08:11 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Frequently Asked Questions for Newbies

Quote:
1.5.3 Only one vehicle per location will actually mine the location. If you put one robo-minerals satellite and one robo-radioactives satellite at the same location, only the first one placed will actually generate resources. However, if you build a base with different mining components (ie 6 robo-minerals, 4 robo-radiactives, 2 robo-organics for example) all mining components on the station will produce, (but only 1 base per location).(Gandalph)
The satellite facts are wrong.

1.5.3.1 Only one Ship or Base can mine a location at once. Whichever is placed first will mine.
All mining components on a ship or base will produce, and the value of the planet or asteroids will drop exactly 1% per turn no matter how many mining components you have.

1.5.3.2 In a stack of satellites, up to three satellites can mine, provided they all have robo-miners working on different resources.
Three mineral miner sats will produce the same amount of minerals as one mineral miner sat. A mineral miner sat plus a radioactives miner sat can both work on the same location at the same time, producing the full amount of both resources.

1.5.4.2 In order to make your mining operations Last longer, use only one type of robo miner per base. If all of your robo miners are Mineral miners, the organics and radioactives value of the planet or asteroids will not decrease. When the minerals are gone, you can retrofit the base to an organics or radioactives miner, and continue production for many years to come.
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  #6  
Old August 6th, 2002, 08:37 PM
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Arkcon Arkcon is offline
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Default Re: Frequently Asked Questions for Newbies

[quote]Originally posted by Suicide Junkie:
Quote:
1.5.4.2 In order to make your mining operations Last longer, use only one type of robo miner per base.
Hmm... I think this is might be wrong. A robominer will cause reduction in all resource types. I haven't checked recently, but that used to be the case. Has it changed?
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  #7  
Old August 6th, 2002, 08:48 PM
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Default Re: Frequently Asked Questions for Newbies

Actually, it has been that way since at least v1.49.

PS: 1.5.4.2 was meant to come after 1.5.4
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