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September 9th, 2002, 07:09 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Quikngruvn:
quote: Originally posted by DirectorTsaarx:
First, Quikngruvn, good work on most of your inputs. I only disagree on one point:
If your ship ends its movement over a planet with a resupply depot, the display will show you have full supplies MINUS one sector's worth of movement. I haven't tried moving one sector beyond the resupply depot, so I don't know if "touch and go" provides a workaround...
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Thanks, Tsaarx. Are you doing your resupply with simultaneous or sequential turns? All I ever play is simultaneous, so there may be a difference.
Yeah, my info is based on sequential. It may very well be different in simultaneous (like so many other things that are different between the two styles)...
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September 9th, 2002, 07:28 PM
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Major
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Slick:
Hello, I have been keeping “good to know” notes when I find out something that is not [or not well] documented].
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I agree with most of the notes you posted; I have just a couple minor comments...
Quote:
Originally posted by Slick:
- ships must leave fleet to be refit or do specialized functions [use emergency supply, build ships, etc.]
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Actually, you don't have to leave a fleet to build a ship; you just can't access the build screen directly from the fleet. (i.e., when you have the fleet selected on the main screen, the "build queue" icon won't light up). HOWEVER, if you go to the Construction Queues screen, you should be able to find the appropriate spaceyard ship/base in the list and you can add items to the queue from there. I do this for building ringworlds/sphereworlds - not only is it easier on the eyes to have all those ships in a single fleet, if you access the queues from the construction queues screen you can do use multi-add for setting up builds on the plating or cables...
Quote:
Originally posted by Slick:
- if all ships in a fleet break formation, they go to their individual ship orders. this may be what you want.
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I think some ships retain the fleet orders even when they break formation, but I could be wrong about this. There's been a lot of discussion about ship orders vs. fleet orders and what each strategy really means...
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September 9th, 2002, 08:02 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Frequently Asked Questions for Newbies
That was alot!
I'm a newbie myself, haven't finished a single game yet but have two in progress, one PBW.
So I can't verify anything.
I have two kids and a full time work so to incorporate I usually just use your method, slick; I cut and paste.
To incorporate Slicks big post to the appropriate places will take time and as nothing is numbered I'll be glad if I have it done this year.
I really like when people add numbers,and I'd be happy if people copied the entire faq and incorporated new things themself
All this said I'm glad Slick posted that big post as it contains alot of usefull newbie info!
Javaslinger > Yes, I know most information can be found in different threads, but there isn't so much compiled into any easy to orientate order.
This FAQ isn't well organized either, it's grown out of the originial proportions
When you are a newbie as me it's not easy to search for all the info you need, it's easier if it's compiled into something with a newbie friendly topic title as FAQ for newbies
Now I gotta go and put my oldest (5 years) to bed.
[ September 09, 2002, 19:03: Message edited by: Ruatha ]
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September 9th, 2002, 10:14 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Frequently Asked Questions for Newbies
Sorry about the “no numbers” but I wasn’t sure what if anything you wanted to include. I am married with children too.
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Slick.
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September 10th, 2002, 03:23 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Ruatha:
FAQ SE4
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This is for us newbies, all feel free to add to this faq, correct errors, spellcheck and bump.
Change the order if it needs to, long live chaos.
Elite players share your knowledge, newbies, add the answers to your questions here when you receive an answer.
First, read:Malfador Q&A Section
and: Un-Official Space empires IV Strategy and Tactics Page
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CIVILIZATION BUILDING
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COLONIZING
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1.1.1. Put people on your colony ships. The
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0.0.0.0 Forum Navigation
Forums Posts appear latest post first, so you can easily check up on the newest responce to a long thread
0.0.0.1 To see the begining of a forum thread, click the "Printer-friendly view of this topic" icon at the bottom of the page(thanks Gryphin!)
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September 10th, 2002, 03:34 PM
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First Lieutenant
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Re: Frequently Asked Questions for Newbies
Great content, Slick.
Don't sweat the numbering. I'm sure Ruatha can make it fit. He's done a great job already.
I agree; it is the organization of this post that makes it a handy reference!
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September 10th, 2002, 07:32 PM
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Corporal
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Join Date: Oct 2001
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Ruatha:
2.7.01. To launch satellites from a planet use "launch remotely/satellites" command, then hit repeat orders. Then each turn, the planet will try to launch satellites, even if there aren't any stored in cargo. (dumbluck)
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¿This is really possible? I'm trying to do it and when i hit "launch remotely/satellites" the planet launches all its satellites and then the order is deleted. I can't hit the "repeat orders" since there is no orders to repeat. Am I doing something wrong?
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So it shall be done...
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