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  #1  
Old September 12th, 2002, 11:43 PM
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raynfala raynfala is offline
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Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by DirectorTsaarx:
PDC's firing at drones is supposed to have been fixed in Patch 2:
WHOOOOOOOOOOOOOPS!

*blush*

Patch before you leap, I guess.

I like how fighters have been appropriately nerfed. I was using them almost exclusively in my turn-based single-player campaigns. It was easy to take out an entire system in one turn with a modest squadron of fighters on a single carrier.

I was starting to rely on them too heavily. Now I'll be forced to figure out new methods of dishing it out... not a bad thing.

Trying my first campaign where all players start out with max tech. I haven't met any other empires just yet, but I'm imagining the blood's really gonna spill when I do.

--Raynfala
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  #2  
Old September 19th, 2002, 05:39 PM
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Default Re: Frequently Asked Questions for Newbies

after your next update, I will submit any future addtions with appropriate numbers to make it easier in the future.
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  #3  
Old September 23rd, 2002, 10:43 PM
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Default Re: Frequently Asked Questions for Newbies

Maybe this is the best place for these questions:

- If I launch fighters and combine them with a fleet in strategic mode before a battle, do the fighters get the fleet experience bonuses?

- If I send an empty colonizer on a suicide mission in hostile territory simply to try to get the ruins, do I get the ruins tech or do I need to sacrifice population also?

- Are there any ground combat offensive/defensive modifiers?

- is there a chance that intel projects can fail/succeed independent of the amount of counter-intel? It seems that the only modifier is counter-intel.

- What are the exact percentages of the “AI bonus”? What is it applied to? only resource generation? What about research and intelligence? What about combat bonuses?

Thanks,
Slick
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  #4  
Old September 23rd, 2002, 10:51 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Frequently Asked Questions for Newbies

Quote:
- you can get ripped off on upgrading ships. Check that you are not upgrading engines of the same type from I to II or III - no benefit, but additional cost. Master computers, almost the same thing, slight decrease in size is the only benefit, usually not worth the cost. Check every component to see if there is enough of a benefit to make it worth the cost.
The level II and III engines are cheaper than the level I.
You will save money on maintenance in the long run.

1) fighters get fleet experience bonuses.
2) population is not required to get ruins tech.
3) There are small combat sensors and small ecm, I believe.
4) Only puppet political parties has a chance to fail independent of counter intel, IIRC.
5) something like 2x, 3x, and 5x. Applies to research, intel, resources.
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  #5  
Old September 24th, 2002, 02:53 AM

ArchAngel7 ArchAngel7 is offline
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Default Re: Frequently Asked Questions for Newbies

Can somebody put these Posts in one big file that can be downloaded. It would really help us Newbies out!
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  #6  
Old September 24th, 2002, 04:15 AM
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Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by ArchAngel7:
Can somebody put these Posts in one big file that can be downloaded. It would really help us Newbies out!
Check Ruatha's post one page back. It is, I think the latest compilation of all these tips.
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  #7  
Old September 25th, 2002, 12:21 AM

Shyrka Shyrka is offline
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Default Re: Frequently Asked Questions for Newbies

A little question
How Ships/Bases get experience? By number of ships destroyed? Or tonnage? Or battles winned? Planets count as experience? And units?

Sorry if this was answered before.

Edit: A little idea for DavidG

What about adding resolution select for the modder? I like to play in 800 X 600 but my work resolution is 1280 X 1024. It's a pain changing resolution from control panel every time I play SEIV. Thanks.

[ September 24, 2002, 23:25: Message edited by: Shyrka ]
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