.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 19th, 2003, 03:23 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

1.2.3 Reproduction Value
The reproduction value works in a similar way to the Maintenance Aptitude. Every percentage point you increase your reproduction increase the planets reporduction by one percentage point. So if you choose 110% reproduction a typical planet could increase its reproduction from 10% to 20%. Thus what seems like a 10% improvement (100% to 110%) is actually a 100% imptovement.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #2  
Old January 19th, 2003, 03:26 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

5.9.9
Cloaked ships cannot sweep mines.

(found that one out the hard way. )
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #3  
Old January 19th, 2003, 05:12 PM

Rexxx Rexxx is offline
Corporal
 
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
Rexxx is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

8.7.3
Never use cloaking devices or stealth armor on armed warp point defending satellites. If you do it the passing enemy will not be engaged in battle.

To quote a post from Baron Munchausen (September 2002) which I unfortunately found after I learned about this fact the hard way:

"If even ONE satellite in a stack has stealth armor or other cloaking ability then the whole stack gets treated as cloaked when enemy units come through the warp point -- regardless of whether it is actually cloaked or not. So the whole purpose of the satellite stack on your WP is defeated. I've complained many times to MM about it. He can't seem to find what causes it. If you have sats with cloaking ability sitting on a WP you'd better have something ELSE there to trigger combat when the enemy comes through the WP. A base, ships, something."

The problem still exists in v 1.78.
__________________
homo homini lupus est
Reply With Quote
  #4  
Old January 19th, 2003, 07:34 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by DavidG:
5.9.9
Cloaked ships cannot sweep mines.

(found that one out the hard way. )
I can confirm that problem with unknown minefields. Rumor has it (and there are references that hint at it in history.txt) that a cloaked minesweeper will uncloak to sweep a KNOWN minefield. I still haven't tested this one yet. May or may not work the same way. Has anyone tested a cloaked minesweeper on a known minefield?

Slick

[ January 19, 2003, 17:46: Message edited by: Slick ]
__________________
Slick.
Reply With Quote
  #5  
Old January 19th, 2003, 10:07 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Frequently Asked Questions for Newbies

That change might have been made for AIs...

If it works for humans, just go add a minefield marker everywhere there might be mines.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old January 20th, 2003, 12:07 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

I just learned this one the hard way.

4.3.8 Beware: If you have a planet on "Repeat Orders" and it has a Resource Converter, and you are playing a simulaneous game, when you give the order to convert resources, it will go into the "Repeat" queue and will be executed every turn until the order is cancelled.
__________________
Slick.
Reply With Quote
  #7  
Old January 21st, 2003, 11:16 AM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Slick:
General question: For links, should the FAQ stand alone with the information imported so that the whole thing can be saved off as a simple text file.
Maybe I am mis-understanding this and being a complete computer N00bie, but wouldn't you get that .txt using the printer friendly Version of the thread? Just sent the print order to your HD instead of your printer. you could then edit out the irrelevant Posts leaving the FAQ in tact.
__________________
It's all just a perspective of matter.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.