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  #1  
Old August 17th, 2008, 11:03 AM

46852 46852 is offline
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Default Re: Standards - MA Game (sign-up)

Being a MP noob and a first-timer, I have to ask if there's any common house rules concerning pacts between players, NAPs, trades etc. and how they are handled? And if there's any unwritten rules that might not be that obvious for a MP beginner?
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Old August 17th, 2008, 11:48 AM
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Jazzepi Jazzepi is offline
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Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by 46852 View Post
Being a MP noob and a first-timer, I have to ask if there's any common house rules concerning pacts between players, NAPs, trades etc. and how they are handled? And if there's any unwritten rules that might not be that obvious for a MP beginner?
Unless a game specifies otherwise, NAPs are just pieces of paper. Obeying them is up to your integrity. Breaking them can make it harder to make deals in the future, etc. etc.

The general terms of NAPs are that they come with a three turn warning before either side can attack. So that if you tell someone "I'm cancelling our 3 turn NAP" on turn 37, you can't give attack orders until turn 40. Some people will play wishy washy with this, and try to squeeze, or remove, an extra turn from it by sending notification at odd times.

Also, most NAPs are put into place indefinitely. That is, the NAPs are permanently there unless one side breaks it. There are variations where people will sign an NAP for 10 turns, that has a 3 turn warning, but expires unless renewed after the ten turns. It's really up to both parties to decide on what sort of terms.

That's pretty much it. Most players use the forum's PM system to communicate for games. Make sure to indicate what game you're in, as some people are in multiples. There are a minority of players who never look at their PMs, and you'll have to use the in game system to contact them.

If you're going to do trading, some people will only sell you items for a markup, and others will trade you a 5 gem item for 5 gems that they need. It really just depends. If they have dwarven hammers, or some sort of forge bonus, they'll make a profit off the even trade. Otherwise they're just looking to get different gems.

Jazzepi
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  #3  
Old August 17th, 2008, 01:52 PM

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Default Re: Standards - MA Game (sign-up)

OK, thanks for the reply, Jazzepi!

I'll be keeping an eye on my pm-box then.
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  #4  
Old August 17th, 2008, 03:06 PM
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Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by Jazzepi View Post
Unless a game specifies otherwise, NAPs are just pieces of paper. Obeying them is up to your integrity. Breaking them can make it harder to make deals in the future, etc. etc.

The general terms of NAPs are that they come with a three turn warning before either side can attack. So that if you tell someone "I'm cancelling our 3 turn NAP" on turn 37, you can't give attack orders until turn 40. Some people will play wishy washy with this, and try to squeeze, or remove, an extra turn from it by sending notification at odd times.

Also, most NAPs are put into place indefinitely. That is, the NAPs are permanently there unless one side breaks it. There are variations where people will sign an NAP for 10 turns, that has a 3 turn warning, but expires unless renewed after the ten turns. It's really up to both parties to decide on what sort of terms.

That's pretty much it. Most players use the forum's PM system to communicate for games. Make sure to indicate what game you're in, as some people are in multiples. There are a minority of players who never look at their PMs, and you'll have to use the in game system to contact them.

If you're going to do trading, some people will only sell you items for a markup, and others will trade you a 5 gem item for 5 gems that they need. It really just depends. If they have dwarven hammers, or some sort of forge bonus, they'll make a profit off the even trade. Otherwise they're just looking to get different gems.

Jazzepi

Geez! All this blah blah and you left out the part where it's customary to send me all excess gold and gems at the end of your turn.
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  #5  
Old August 17th, 2008, 04:54 PM
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Fakeymcfake Fakeymcfake is offline
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Default Re: Standards - MA Game (sign-up)

Jeeze, who still hasn't put their pretender in? It's been nearly a week now.
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