.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 21st, 2003, 06:25 PM

Joe Cool Joe Cool is offline
Private
 
Join Date: May 2003
Location: 123 ABC
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Joe Cool is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Can mothballed ships retrofit?
Thanks,
Joe
Reply With Quote
  #2  
Old June 21st, 2003, 08:46 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Joe Cool:
Can mothballed ships retrofit?
Thanks,
Joe
Yes, see section 5.5.22, although it could be stated a little more clearly.

Slick.
__________________
Slick.
Reply With Quote
  #3  
Old June 24th, 2003, 02:27 AM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

A couple of questions:

1) The FAQ mentions that various kinds of abilities (ECM, Combat Sensor etc.) stack in fighter Groups. However, I can't figure out how to make use of this. Aren't all fighter stacks composed of only the same kind of fighter? For example, if I design an electronic warfare fighter (Hawkeye class) and a space-superiority fighter (Hornet class), can I specify that they ought to be launched in Groups of 1 Hawkeye for every 9 Hornets or something?

2) The FAQ should probably mention somewhere that it mainly applies to stock SE4 and maybe TDM. Mods change a lot of things. For example, I find that in Proportions, you'd probably need a much higher ratio of Organics to pay for starliner maintenance. I wonder if anyone would like to do separate strategy articles for the most popular mods.
__________________
calltoreason.org
Reply With Quote
  #4  
Old June 24th, 2003, 04:15 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by deccan:
A couple of questions:

1) The FAQ mentions that various kinds of abilities (ECM, Combat Sensor etc.) stack in fighter Groups. However, I can't figure out how to make use of this. Aren't all fighter stacks composed of only the same kind of fighter? For example, if I design an electronic warfare fighter (Hawkeye class) and a space-superiority fighter (Hornet class), can I specify that they ought to be launched in Groups of 1 Hawkeye for every 9 Hornets or something?

2) The FAQ should probably mention somewhere that it mainly applies to stock SE4 and maybe TDM. Mods change a lot of things. For example, I find that in Proportions, you'd probably need a much higher ratio of Organics to pay for starliner maintenance. I wonder if anyone would like to do separate strategy articles for the most popular mods.
1) "Stack" is probably the wrong word here because it refers to having the same ability add together with other bonuses to the same ability. This does not happen with fighters. What does happen is that if any 1 unit in a stack (as in group) has an ECM or Combat Sensors, it applies to the whole stack until that unit is destroyed. You are right about the groupings of fighters but this mostly applies to other units that end up in the same stack (as in group) like Weapon Platforms and Satellites. Note that it is possible to have more than 1 kind of fighter in the same stack, but it is not easily controlled.

2) This is mentioned in section 0.0. Mods are covered separately in section 16. The intent of the FAQ is to refer mainly to the unmodded game. Each Mod usually comes with some kind of information by its author(s) on what it changes.

Slick.

[ June 24, 2003, 03:44: Message edited by: Slick ]
__________________
Slick.
Reply With Quote
  #5  
Old June 24th, 2003, 09:32 PM
Scipio's Avatar

Scipio Scipio is offline
Private
 
Join Date: May 2003
Location: Braunschweig, Germany
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Scipio is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

So do Weapon Platform on a planet stack the same way? Does a scanner/talisman/ECM benefits all others too?
And if I make a weapon platform with only shields, is that of any use because they all count as ,,one" unit or may it be that all other weapon platforms are destroyed before the shield platform is even hit, because they all count as different and are picked by random, or is the first always under fire first ...
Sorry for so many questions.
__________________
http://www.diewaldseite.de/
http://www.therainforestsite.com[i]
help the Rainforest, please. Each once every day.
Just 5 seconds of time for each of these.
</i]
Reply With Quote
  #6  
Old June 24th, 2003, 09:59 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Yes, a sensor, etc is effective for all WP's until the given WP containing the component is destroyed.

Not sure on what order WP's are destroyed, I have heard it is related to size (kt) or possibly first made = first destroyed. Someone else will know this one.

Slick.

[ June 24, 2003, 21:01: Message edited by: Slick ]
__________________
Slick.
Reply With Quote
  #7  
Old June 24th, 2003, 10:16 PM
Asmala's Avatar

Asmala Asmala is offline
Captain
 
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
Asmala is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Weapon platforms are destroyed by weakest first strongest Last. At least in my tests in simulator. Thus if you build "shield platforms" check their total hitpoints are below your "weapon platforms". The size of weapon platform (small, medium, large) doesn't matter.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.