Re: How to Kill the Ancient Presence
			 
             
			
		
		
		
		I would try the following: 
  
Two small squads (2 x 10 Militia) in the right corner scripted: attack rear and hold + attack rear. 
Guarded mage placed in the opposite right corner a bit to the back side scripted: attack one turn, 4x Charm, retreat. 
  
This should give the mage time to cast the spell undisturbed. Retreat after 5 turns saves the mage. AI will probably choose evererything but not charm for him to cast. 
  
Advantages: 
-Repeating until successful. 
-Get rid of some unwanted upkeep suckers. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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