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May 8th, 2002, 11:33 PM
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Re: Comments (bugs) with _AI_Construction_Vehicles.txt
In my experience in making the B5 Mod AI_DesignCreation file, I found that as long as I changed the "Name:=" and left the "Design Type:=" standard SE IV, the AI would pick various ships. I also changed the size ranges a bit so the AI would build a mix of small-large ships as they become available.
I can post the file if you like.
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May 8th, 2002, 11:43 PM
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National Security Advisor
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Re: Comments (bugs) with _AI_Construction_Vehicles.txt
Actually, Gandalf, it does allow multiple types to be built. The AI doesn't just pick the first in the list, although it does seem to built more of some designs (not sure if it's the first, or the smallest, or what).
So for instance if you have two ship designs name "Attack Ape" and "Attack Pig" that are both of the type "Attack Ship", then if in AI_Construction_Vehicles you list to build three Attack Ships, you might get either Attack Pigs, Attack Apes, or some mix. Or if/when you know you want Attack Pigs, you can ask for Attack Pigs by name, instead of just any Attack Ship.
PvK
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May 8th, 2002, 11:45 PM
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Major
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Re: Comments (bugs) with _AI_Construction_Vehicles.txt
Oink...
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May 8th, 2002, 11:50 PM
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Re: Comments (bugs) with _AI_Construction_Vehicles.txt
I am using this "Entry 1 Name := Assault" for the first line in the construction file. Is this what's wrong? The AI is building "Attack" not "Assault" and when I manually put "Assault" (complete) to the top of the list in design, it ia the one that gets built. The patch history file only stated that you could add the name designation not in what format, so I assumed. (I know, I know)
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The old that is strong does not wither,
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May 8th, 2002, 11:55 PM
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Re: Comments (bugs) with _AI_Construction_Vehicles.txt
quote: Originally posted by Val:
<snip>I can post the file if you like.
Please do as I have Bab5v3 and don't see different names.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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May 10th, 2002, 01:57 AM
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Re: Comments (bugs) with _AI_Construction_Vehicles.txt
Val, How 'bout that file. I still can't get this to work right.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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May 10th, 2002, 02:12 AM
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Re: Comments (bugs) with _AI_Construction_Vehicles.txt
Quote:
Originally posted by Gandalph:
I am using this "Entry 1 Name := Assault" for the first line in the construction file. Is this what's wrong? The AI is building "Attack" not "Assault" and when I manually put "Assault" (complete) to the top of the list in design, it ia the one that gets built. The patch history file only stated that you could add the name designation not in what format, so I assumed. (I know, I know)
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Hmm that sounds correct to me, but it would depend on what your design name definition looks like, and also on the AI's current mode, and if you modified all of the modes' construction lists, or just one.
The design should look like:
Name := Assault
Design Type := Attack Ship
...
Then in your construction file, you need to make sure you either mod all of the AI State lists, or that you are sure what state your AI is in. It might just be in a different mode from the one you modded, unless you modded them all.
PvK
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