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  #1  
Old May 14th, 2002, 06:09 PM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Ah, I was wondering if something like that was going on - thanks AK! I agree that ideally it shouldn't be that way, though.

Another thing that might explain Gandalf's problem is if the design file has some other problem with the design. If the design isn't even appearing in the empire's design list, then the problem is probably with the AI trying to make a design that follows the description, and not with the construction file.

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Old May 14th, 2002, 06:15 PM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

PvK, all designs show in the design window.

AK, thanks, I will test this straightaway.
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Old May 15th, 2002, 07:25 AM

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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

sorry, hit twice the button

[ May 15, 2002, 06:31 AM: Message edited by: Athena ]
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Old May 15th, 2002, 07:29 AM

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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

thank you a lot Oleg, it made things clearer for me.

How the AI calculate in which AI state it is? Is it something totally hardcoded or can it be altered?

Something else, in different files : In proportion mod there is planetary facilities with the name of ship components. I suppose this is used as placeholder name, but how it works for the AI ? They ignore it totally?
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Old May 15th, 2002, 08:20 AM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Quote:
Originally posted by Athena:
thank you a lot Oleg, it made things clearer for me.

How the AI calculate in which AI state it is? Is it something totally hardcoded or can it be altered?

Something else, in different files : In proportion mod there is planetary facilities with the name of ship components. I suppose this is used as placeholder name, but how it works for the AI ? They ignore it totally?
Those are bogus abilities to manipulate AI.

When AI see standard "resource extraction - minerals" ability in its own construction_facility.txt file, it uses the facility with highest mineral extraction value available. Unfortunately, it is a Cultural center which will be build in 100+ years on new planet.
To make AI build miniral mines, PvK assigned bogus ability, something like "ship = bridge". Then he replaced all entries for mineral extraction in construction_facility.txt by this new ability. Now on, when AI cycles through file, it builds mineral miners, sisnce it is the only facility with this ability ! Very clever, I should say.
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Old May 15th, 2002, 10:46 PM

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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Gandalf:

My humble appologies, I had lost track of the fact that I was keeping up with this thread and missed the Last few days - so sorry I hadn't posted the files

Looks like answers were found after all, if you would still like me to post the files I used I'd be happy to. Or you could post your files for us to look at

Sorry again
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Old May 16th, 2002, 03:21 AM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Quote:
How the AI calculate in which AI state it is? Is it something totally hardcoded or can it be altered
Hardcoded.
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