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August 25th, 2008, 10:13 AM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: Old age and growth
Hey, one thing: during one of my Pythium campaigns, I was playing under (among other things) a nature 4 bless, which brings regeneration, which, on shrouded arch-theurgs, increased survival a lot by itself. After casting Gift of Health regenerating archies were pretty much set, as as a general rule the diseases they got dealt no damage, and disappeared after one or two turns anyhow...
I was thinking, maybe, when playing nations with aged commanders, it´s a good idea to bring in a nature blessing just to keep them around? (that, or full throttle into blood and construction, and lots of youth boots)
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August 26th, 2008, 02:27 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Old age and growth
I did some tests of my own. I tested with MA Caelum and 100 high seraphs. I did tests for growth 0, growth 1 and growth 2. I did 4 tests for each, that is 12 total and I am giving just mean value results. I only counted the number of still surviving seraphs on winter turns (10, 22, 34, 46, 58, 70), because they get diseased on late winter and by next winter all those diseased die. First late winter is turn 11.
Code:
turn growth 0 avg. growth 1 avg. growth 2 avg.
-----------------------------------------------------------------
10 100.00 100.00 100.00
22 87.75 88.25 90.75
34 78.50 80.75 81.25
46 69.00 71.25 73.25
58 62.00 65.25 67.25
70 54.50 58.25 61.00
It seems to me that the effect of reducing disease affliction is rather weak. I don't feel that taking growth just for the benefit of your old mages is worth it.
Also you cannot rely on growth to cut down on afflictions. I didn't calculate variances, but I'll say that the worst growth 2 result on turn 70 was just 50 mages and the best 69 mages; the worst growth 0 result on turn 70 was also 50 mages and the best was 61 mages.
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August 26th, 2008, 02:47 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Old age and growth
Quote:
Originally Posted by Psycho
I did some tests of my own. I tested with MA Caelum and 100 high seraphs. I did tests for growth 0, growth 1 and growth 2. I did 4 tests for each, that is 12 total and I am giving just mean value results. I only counted the number of still surviving seraphs on winter turns (10, 22, 34, 46, 58, 70), because they get diseased on late winter and by next winter all those diseased die. First late winter is turn 11.
Code:
turn growth 0 avg. growth 1 avg. growth 2 avg.
-----------------------------------------------------------------
10 100.00 100.00 100.00
22 87.75 88.25 90.75
34 78.50 80.75 81.25
46 69.00 71.25 73.25
58 62.00 65.25 67.25
70 54.50 58.25 61.00
It seems to me that the effect of reducing disease affliction is rather weak. I don't feel that taking growth just for the benefit of your old mages is worth it.
Also you cannot rely on growth to cut down on afflictions. I didn't calculate variances, but I'll say that the worst growth 2 result on turn 70 was just 50 mages and the best 69 mages; the worst growth 0 result on turn 70 was also 50 mages and the best was 61 mages.
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I think the point isn't that G2 is far superior than G1, but that there was a palpable difference between say D2 and G2.
In any case, if you're playing an old age nation, you can just think of the D-G difference as subtracting/adding more money than the 2% they normally give, since if more mages live longer with growth, you don't have to rebuy them, or if more mages dies faster with death, you will have to buy them.
Jazzepi
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August 26th, 2008, 02:59 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Old age and growth
I was looking more from the side of research, where taking +1 magic would mean a lot more that taking +1 growth (working on a pretender build), but you have a point.
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August 26th, 2008, 03:15 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Old age and growth
Quote:
Originally Posted by Psycho
I was looking more from the side of research, where taking +1 magic would mean a lot more that taking +1 growth (working on a pretender build), but you have a point.
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After trying recently two nations with Drain 2, I have to say I'll never do that again. Magic is so fundamentally vital to a nation that any restriction in its development is a mistake. Every time I make a nation I begin with Magic 1 scales, and go from there.
Jazzepi
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