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View Poll Results: Should the slave collar grant the mindless tag?
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Are you crazy! The collar is fine as it is. I use it all the time... on all my casters.
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12 |
41.38% |
This change would be nice. It would also be perfect for my pretender. What does feeblemind do again?
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11 |
37.93% |
I couldn't care either way. I know I came to you, but leave me alone.
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20.69% |
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August 27th, 2008, 03:10 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Should the Slave Collar make you Mindless?
Slave Collars "set" morale to a value, which means that they make units immune to Fear reductions.
They are ideal for non-spellcasting thugs who are not expected to face mages and commanders who are casting spells from items.
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August 28th, 2008, 07:46 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Should the Slave Collar make you Mindless?
Quote:
What do you mean they can't be found? I killed a merc with one yesterday and picked it up.
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Well, I am not 100% sure that they can't be found at all but the chance is so low that trying it isn't worth the efforts.
I once attacked a province where about 20-30 mages were doing research with 10 scouts equipped with 2 collars each. And guess what? My opponent later asked me about that attack and what it was supposed to mean. All scouts were slain but he didn't notice even a single collar equipped on them.
After that I may say, yes, maybe they can be found but the chance is ridiculously low.
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August 28th, 2008, 11:35 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Should the Slave Collar make you Mindless?
Actually the only use I ever made of a slave collar was to render useless a mage mercenary when the contract was about to end.
I'd rather like a mindless effect instead of the current one (of course would be very good for already feebleminded tartarians, but for this use you usually would need to spend the 20 nature of a GoR on a magic-less tartarians, so it's not overpowered I think).
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August 28th, 2008, 01:15 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Should the Slave Collar make you Mindless?
Quote:
Originally Posted by Twan
Actually the only use I ever made of a slave collar was to render useless a mage mercenary when the contract was about to end.
I'd rather like a mindless effect instead of the current one (of course would be very good for already feebleminded tartarians, but for this use you usually would need to spend the 20 nature of a GoR on a magic-less tartarians, so it's not overpowered I think).
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No, about 1 in 4 pops out as a commander, and if you don't have the chalice or GoH you're stuck with no magic and feeblemind anyway.
You can also use a slave collar on thugs which have horrible MR anyway, like a caveman commander.
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August 28th, 2008, 02:22 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
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Re: Should the Slave Collar make you Mindless?
Quote:
Originally Posted by vfb
No, about 1 in 4 pops out as a commander, and if you don't have the chalice or GoH you're stuck with no magic and feeblemind anyway.
You can also use a slave collar on thugs which have horrible MR anyway, like a caveman commander.
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A Captain Caveman?
And I believe it's 1/5.
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August 28th, 2008, 01:02 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: Should the Slave Collar make you Mindless?
I vote for making slave collar wearers auto sabbath slaves.
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August 29th, 2008, 07:54 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Should the Slave Collar make you Mindless?
In my current solo game, the merc Günter Blukraft was wearing a Slave Collar when I hired him.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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August 31st, 2008, 03:23 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Should the Slave Collar make you Mindless?
Might be nice if it made the unit immune to Awe/Fear effects? Or maybe just add a "rose-tinted glasses" helmet to the game 8)
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August 31st, 2008, 04:00 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Should the Slave Collar make you Mindless?
I'm pretty sure that having a 30 moral would effectively make you immune to awe and standard fear checks. I'm not sure if it prevents moral damage though. So I suppose the slave collar already fulfills your request.
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September 2nd, 2008, 04:44 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Should the Slave Collar make you Mindless?
... what I envision:
Commanders on the battlefield should route immediately if wounded.
Without any morale check involved, no matter how low the sustained damage is. Unless, of course, they're
- immortal and in friendly dominion
- berserk
- mindless
This would have the following effects
.. at least I hope so. Open for discussion ..
- make SCs quite a bit more difficult to build and risky to use
- give use to seldom-used items: Berserker Pelt, Slave Collar etc.
- give a little bit more survivability to human commanders and -especially- heros
Slave Collar should be changed to give "mindless" tag instead of "feebleminded"
Basically, I see little use -and sense- in a feebleminding Slave Collar, but quite some -thematically- use if with the changes above. Oh, and regarding spellcasting .. I don't see where an enslaved mind is unable to cast the formulaic magic spells in the Dominions universe. A big hit to the research ability should be in order, though. I think these changes should be quite easy programming-wise, but sadly we cannot test them via modding ..
Whaddoyou think ?
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