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  #1  
Old August 27th, 2008, 01:51 PM
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ano ano is offline
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Default Re: Serpent's Blessing

Agree. The same with returning - it was discussed some time ago...
There definitely should be a list of spells that should NEVER be overridden.
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  #2  
Old August 27th, 2008, 03:16 PM
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Default Re: Serpent's Blessing

I'm not sure I agree. The reason AI may override spells, esp. ones the burn gems is that it was abused in the past (was discussed before so I won't bring the examples again).

Also, specifically for returning, there's the added reason that its currently one of the only ways to counter a telporting SC with S picks.

I do think that the AI reasoning of whether or not to cast a given spell should be made more clear. I found it very frustrating to lose battles or skirmishes due to the AI overriding my scripts.
If the AI reasoning is made clear than the knowledgeable player would be able to predict the effect his scripting will have in various scenarios.
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Old August 27th, 2008, 07:20 PM
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Default Re: Serpent's Blessing

Quote:
Originally Posted by WraithLord View Post
If the AI reasoning is made clear than the knowledgeable player would be able to predict the effect his scripting will have in various scenarios.
It's not about understanding why the AI is making the decision that it is. The problem is that the decision is wrong, and I have no way to override it. Even though I've spent tons of time researching to serpent's blessing, the stupid AI has wasted all the time for me by disallowing the casting.

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Old August 28th, 2008, 01:48 AM
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Default Re: Serpent's Blessing

I see. Well it would seem that a small flag near commanders script titled "Force casting" or "Disallow overwriting script" that defaults to false would satisfy all. Who he wants serpents blessing cast even when attacked by a pack of black hawks will be able to get what he wants. He may repent it when later attacked by a real army but then again its the player's decision.

Same goes for returning. Though as I said earlier for returning this would change the current balance somewhat. Since teleporting astral thugs would be virtually impossible to catch making them raiders on a level currently not in existence in the game.
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