.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 27th, 2008, 04:38 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Paralysis is overpowered.

K don't sweat it. Often times people find a chance at comradeship through rallying together to kick a person while they perceive multiple other people do not share the same view point.

As far as the paralyze thing goes. This like past disagreements become such simply because neither side is right because your discussing a mechanic in a video game that is so complex that balance discussions eventually boil down to opinion. Often your opinion may not be the same as most people and that opens the door to ganging up and put downs, but those people can't take away your birthday so stick to what you think is right unless something more tangible than "your a cheater and a big fat doodoo head" sways your opinion.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
The Following User Says Thank You to Foodstamp For This Useful Post:
K
  #2  
Old August 27th, 2008, 05:10 PM

Archonsod Archonsod is offline
Sergeant
 
Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
Archonsod is on a distinguished road
Default Re: Paralysis is overpowered.

Define overpowered. Paralyze doesn't win you the game, in fact if you take a single mage spamming paralyze and pit him against a mere 10 militia I suspect the argument would be that paralyze is quite underpowered.

Someone posted a save not so long ago in which a paralyzed SC obliterated the attacking army. I watched my sphinx (not paralyzed, but immobile nonetheless) tear it's way through greater horrors last night through the simple expedient of casting fire shield. So even a paralyzed SC can be dangerous.

It's not a case of overpowered, simply bad luck. Boosting MR reduces the risk of paralyze and similar spells working, but it doesn't negate them completely. In this case, the fact paralyze worked is simply bad luck. It's no different from having Bogus & co turn up and kill your pretender while he's off killing indeps.

It's just the opposite side of the coin from the times when your single SC defeats and entire army because your opponent was expecting to be attacked by a horde. Only thing you can do is shrug and chalk it up to experience. Tactics and spells are like a toolbox, sometimes you get the right tool for the job, sometimes you find yourself holding a hammer when you really needed a wrench.

Oh, and if you want to complain about circular arguments when Doms 3 was released I remember these forums full of people complaining SC's were still too powerful in the new version, and we should have the game immediately patched with new ways to stop them
Reply With Quote
Reply

Bookmarks

Tags
astral, balance, paralysis


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.