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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old August 27th, 2008, 08:00 PM

Dylan Dylan is offline
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Default Re: Star Wars Mod - continued

I'm running this on a Mac, so people playing the game on Windows machines may be getting something different.

This mod freezes–-which is to say, I get the pinwheel cursor and the application becomes unresponsive, requiring a force quit-- for me when I click the "start" button in the mission selection screen. The console offers this:

8/27/08 5:48:18 PM [0x0-0x22e22e].com.digitaleel.weirdworlds[2793] ERROR: audio_loadasset can't find combat/wp_flakshot.wav
8/27/08 5:48:18 PM [0x0-0x22e22e].com.digitaleel.weirdworlds[2793] ERROR: File not found: graphics/items/s_subspace.jpg

While wp_flakshot.wav is present (I don't think it's the problem, anyway), s_subspace.jpg has gone missing. In an attempt to prevent it's deletion, I installed the mod fresh and locked every single file in the mod folder. It didn't help.

I hope this helps.
  #2  
Old August 31st, 2008, 06:24 AM

chabex chabex is offline
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Default Re: Star Wars Mod - continued

Charliecooper: The mod crashes just after when I pick my ship and the staff gives me the assignment...
  #3  
Old September 5th, 2008, 12:49 AM

Fiacha Fiacha is offline
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Default Re: Star Wars Mod - continued

Quote:
Originally Posted by chabex View Post
Charliecooper: The mod crashes just after when I pick my ship and the staff gives me the assignment...
I found three missing files: the two identified above, plus I believe there is an error in one of the weapon graphics files. Also, there was a reference to a ter_asst hull which didn't exist which would cause a crash when a scenario tries to load. After cleaning those problems up (I just copied the flak canon sound file to the missing filename and resized the subspace thingy to 64x64 btw), I get no more errors in stderr, but now the game locks up every time I try and start the mission with the Millenium Falcon. The other two run fine it seems. I've had the thing crash once with a segmentation fault (Deploying SDL parachute) in the stderr, but I can't figure out what's causing the problem since I can't get it to generate errors now.
 

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