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  #1  
Old August 31st, 2008, 11:06 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

yes I had been thinking about either an insect race (starship troopers) or a nature race (I was thinking the Ousters of Hyperion/Endymion books who try to build huge planet, even solar system size plantlive throughout the whole universe.)

That last thingie might be hard to represent but fungi and insects and some weirds whatevers might be good if you fit a decent bunch of ranged weapons into the picture.
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Old August 31st, 2008, 12:05 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

It might be better if you choose one of the 2 races to work on.

What I've found about the necromorphs in dead space is that they are some sort of alien (no idea how they look) that go inside a corpse and then they and the corpse morph into some sort of freaky looking zombie (all different sorts)

if we know how the primary creature should look like we could easily create a send form (which would then be your pics)

do they use weapons or is it all melee?

Too me there isn't enough known to start creating a nation out of this atm.
What unit should there be?
how about commanders?
do you just buy each of the creatures or do you summon them?

basicly: tell me more
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #3  
Old August 31st, 2008, 01:08 PM

Panpiper Panpiper is offline
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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

It may well be that I am missing something as I am not the best of players and I have never really played R'lyeh before, but in this mod I am having utterly no success with them versus independents. Jomon and Ulm are both relative cake walks for me, buy lots of ranged firepower, stand off and blast. With R'lyeh this does not work. Trying to play the hand to hand game gives even worse results. I've tried spending as many as ten turns building up prior to attacking an independent and still get my face handed to me. (I should mention that I always set independents to maximum strength.)

Is there a trick that I am missing or is R'lyeh simply weaker than the other two races?
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  #4  
Old August 31st, 2008, 01:47 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

hmm I turned the indies down a bit, I don't know if the indie setting still matters since I handplaced them all in the provinces

In my test games I didn't have too much trouble with the indies though.. especially the ones with few troops (the fish) are immobilized fast.

I usually try a screen of chaff and then depending on what I'm facing either mutants or illithid (since most troops are higher size so less on a square I think I'll lower muntant price since they are relatively less effective)

it sort of worked then.

I didn't figure r'lyeh would be that weak.. teh same illithid that work pretty well in base game are now even cheaper and there are larger and less indie troops.. so I'd figure that would help them actually.

I'll lower the mutant cost though.
PS do you ahve the latest version? 1-2 versions ago I lowerd MR a bit on some indies which should help mindblasting

PS there is a #end missing so the weapon of the jomon militia is strange, this is changed already for the next patch
also there will be a new indie type then.
as I said next version will also have shield with a parry value which will lower effectiveness for ranged combat.. sadly most indies don't have shields since they have no tech except the pirates and they need to be clearly weaker than ulm so have no shield either....
I need to think of something for that .. though indies being weak isn't that much of a problem
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; August 31st, 2008 at 01:52 PM..
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Old August 31st, 2008, 02:08 PM

Panpiper Panpiper is offline
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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

I do have the latest version, yes.

I expect part of my problem is that I tend to resist the use of 'chaff' as I do not like having resources 'expended'. I would rather come up with a strategy that preserves investments so that my strength is always building. It would seem that this strategy simply does not work with R'lyeh. Without investing resources in sacrificial chaff each turn, R'lyeh has no way to keep the trolls off it's ranged troops as they simply don't die fast enough. My worry is that anything I have ever seen in hand to hand with those trolls dies so fast, I don't see how any chaff will be anything more than a speed bump. I'll try again.

By the way, I have gotten very confused with the names of the two maps. I expect that is partly because the 'Galaxy at War.map' uses the 'spacemap.rgb'. Anyway, all map feedback I've given was feedback on the 'solar system map'. Hence; Adjacent orbital spaces on 'solar system map'; 31 & 17, still don't connect.
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Old August 31st, 2008, 02:12 PM

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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

Ehm well you have those trolls available yourself you know
your chaff isn't exactly weak. And the Illithid don't kill that fast.. they PARALYZE.. paralyzed troops are very very very very vulerable.. IF someone is dealing damage that is so you need melee troops

and I thought I'd fixed that link but I'll look again (well the command wasn;t there but it is now.. I'll upload it with next patch)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old August 31st, 2008, 03:11 PM

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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

I retried R''lyeh and recruited equal numbers of trolls along with the mindblast units and I have met with much more success. I have lost trolls which then need to be replaced and I still need some time to build up, but it's nowhere near as bad as my previous attempts.

A celebrant of the faith has appeared preaching justice and bringing with him no less that 49 Oni Dragons. Needless to say my victory is now assured. ;-)

Er...

Also, there is a recruitable troop, not commander, in many of the space territories that seems to use an Oni Dragon silhouette as a graphic and has some pretty weird stats. See attached screen caps.
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Old August 31st, 2008, 01:56 PM
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Nikelaos Nikelaos is offline
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Default Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies

Quote:
Originally Posted by Aezeal View Post
It might be better if you choose one of the 2 races to work on.

What I've found about the necromorphs in dead space is that they are some sort of alien (no idea how they look) that go inside a corpse and then they and the corpse morph into some sort of freaky looking zombie (all different sorts)

if we know how the primary creature should look like we could easily create a send form (which would then be your pics)

do they use weapons or is it all melee?

Too me there isn't enough known to start creating a nation out of this atm.
What unit should there be?
how about commanders?
do you just buy each of the creatures or do you summon them?

basicly: tell me more

well i think it should work pretty much exactly like LA ermor, we could swap the variety of freespawn chaff with my chaff units which i have based on the mutilated corpses you see in dead space, the odd mound king that freespawns can be replaced by a beefier walking mutant corpse and then the remaining summoned commanders and troops can be formed from a mix of dead space, the necrons from warhammer, LA agartha's Ktonian dead and perhaps some other things we think of before and possibly after i complete the sprites for what we already have.

i'll get to work on the countless chaff sprites we'll need and this should give us some time to think of something if we need to add more on.

also i should espect most of the chaff will be melee but with the prospect of us changing space into something other than sea so we can have a sorta no gravity all round flying effect on all critters in space, melee shouldn't be much of a disadvantage. However we could probably add in some ranged attack summons if not have any as freespawn.
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