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September 2nd, 2008, 11:10 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Standards - MA Game (running)
Unless you get the confirmation that everyone knows and has no objections to the new deadline, it is never a good idea to move forward hosting deadline. Many people rely on llamaserver display to determine hosting deadline and do not check back every 10 minutes.
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September 2nd, 2008, 12:10 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Standards - MA Game (running)
Hey, AoE, I want you to know - no hard feelings. I'll happily play in another game - with you, against you or hosted by you.
Things happen.
Have fun guys.
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September 3rd, 2008, 06:52 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Standards - MA Game (running)
Pangaea calls on all nations to who respect the balance of power to help us in our struggle, as the Vile cowardly army of Mictlan has launched a sneak attack against our peacefull nation taking two of our already insignificant number of provinces without provocation.
We call on all nations bordering Mictlan to join us in our crusade to stop these cowardly warmongers. Their bless seems to be nothing special a simple +4 armor/Twist Fate. Nothing the powerful armies of Ashdod should fear or likely any other neighbor of Mictlan. So join us as we struggle to purge the land of these fools.
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September 3rd, 2008, 07:09 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Standards - MA Game (running)
WHAT THE ****!! Why did the game go to the next turn before I ever submitted my turn. I was not over the time limit.
This turn was not due until 22:05 Wed. Today which gives me another several hours... WTF!@!! This is bull ****. It seems like Area must have moved the turn up so I couldnt respond to his attack, though after the fiasco with Chris I doubt thats the case. I was just about to send my turn in and I look and see it already moved on to the next turn.
I didnt get any damn email with the turn until this morning before I went to work although I checked several times until 12 midnight last night, get up at 4am for work find I got the turn file but dont have time to do anything, go to work a 10 hour shift come home and the damn turn updates before I can send it in. If I'm not going to get my turn file emails in time to do anything I may as well quit this dumb game right now, I already stay up so late waiting for the damn turns I only have 4 hours to sleep as it is.
At this point I am all for Rolling back for Chris because Im giving serious thought to dropping out myself after this otherwise...
Last edited by PsiSoldier; September 3rd, 2008 at 07:36 PM..
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September 3rd, 2008, 07:40 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Standards - MA Game (running)
Quote:
Originally Posted by konming
Unless you get the confirmation that everyone knows and has no objections to the new deadline, it is never a good idea to move forward hosting deadline. Many people rely on llamaserver display to determine hosting deadline and do not check back every 10 minutes.
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What was the point in moving it up anyways? The turn would have advanced regardless of the time as soon as everyone sends in their turn...
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September 3rd, 2008, 07:58 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Standards - MA Game (running)
After looking at Llamaserver more carefully I realize the time listed is 5 hours ahead of my time zone which is a little deceptive. And I was indeed over the time to submit my turn file.. My inexperience with Llamaserver is to blame for that.
However, for whatever reason I still did not receive my turn file email until sometime after midnight last night and had no possible way of sending in my turn on time although I was JUST about to before the turn updated.
I realize it was obviously no fault of Area that I missed my turn and apologize for any thought that he may have been, unless he can magically delay my email but I'm still pretty bummed out about it and I am still considering dropping the game. And if there is indeed a problem with me getting my email's when I am supposed to I probably should drop unless we increase the turn time limit. I never had any problem like this in any other game and I am ussually the first to send in my turn but something goofed up big time here.
Last edited by PsiSoldier; September 3rd, 2008 at 08:03 PM..
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September 3rd, 2008, 10:28 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: Standards - MA Game (running)
I'm going to be away for a couple of days to attend a wedding this weekend. If it isn't any trouble would it be possible to delay the turn in of Saturday's turn until at least late afternoon EST Sunday?
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September 3rd, 2008, 10:31 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Standards - MA Game (running)
Wow, so I signed on to make a post asking if people needed the game time extended. My thought was that people are starting to get into some real warfare and my opponents might need the time.
I'm almost glad I didn't show up until the whole issue with Psi resolved itself. If people are ever curious, the admin log is located on the llamserver for all to see. There is no action I can take that won't be recorded for your benefit. Just go to the game page, click on 'Admin options' and then click on 'Show admin log'.
As for the sever time, it isn't in my time zone either. I generally just figure the difference between the next turn and the server's current time. It is the small difference between knowing how much time I have left versus knowing what time the game will turn. It is subtle.
I really don't want to see another player leave the game. I really do love a challenge and in my opinion you were looking like you were about to hit critical mass with those maeanads. I might be willing to back off for one turn if that will keep you from going AI.
Now for my original business. Do we need to increase the game time? If so, should we go 36 hours or do people need as much as 48?
Edit: No problem Fakeymcfake, have fun at the reception.
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September 3rd, 2008, 10:43 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Standards - MA Game (running)
I can live with 24 but if others want 48 I agree.
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September 4th, 2008, 12:31 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Standards - MA Game (running)
Quote:
Originally Posted by AreaOfEffect
Wow, so I signed on to make a post asking if people needed the game time extended. My thought was that people are starting to get into some real warfare and my opponents might need the time.
I'm almost glad I didn't show up until the whole issue with Psi resolved itself. If people are ever curious, the admin log is located on the llamserver for all to see. There is no action I can take that won't be recorded for your benefit. Just go to the game page, click on 'Admin options' and then click on 'Show admin log'.
As for the sever time, it isn't in my time zone either. I generally just figure the difference between the next turn and the server's current time. It is the small difference between knowing how much time I have left versus knowing what time the game will turn. It is subtle.
I really don't want to see another player leave the game. I really do love a challenge and in my opinion you were looking like you were about to hit critical mass with those maeanads. I might be willing to back off for one turn if that will keep you from going AI.
Now for my original business. Do we need to increase the game time? If so, should we go 36 hours or do people need as much as 48?
Edit: No problem Fakeymcfake, have fun at the reception.
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If I hadn't staled I would have destroyed your army and recruited another 2 pans that I now do not have thanks being sieged and to the stale.. So the stale hurt me even more than missing one turn, its more like I missed 2 or even 3 turns. I'm going to destroy your siegeing army this turn regardless but im still screwed.
Feel free to back off if you want But I have another large army coming for you which, again would have already reached you had it not been for the stale...
Last edited by PsiSoldier; September 4th, 2008 at 12:33 AM..
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