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Old September 3rd, 2008, 06:39 AM
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Edratman Edratman is offline
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Default Re: The most dreadful (random) event?

I suspect the limit on the number of events is a spacing issue, ie, there are only 4 slots allocated for events. Maybe it can be changed, maybe not.

This is based on the fact that I've discovered other limits in the course of modding. One example is that there are 5 lines available for modded sites. The game just ignores any commands beyond 5 lines.
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Old September 4th, 2008, 05:54 PM

chrispedersen chrispedersen is offline
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Default Re: The most dreadful (random) event?

Disabling game ending misfotrune in the first few turns was also what I was suggesting.

I also agree that the limit of 4 bad (or good) events really is necessary for misfortune to scale.

However, if the coding really is stuck on 4 events, Then I would suggest a slightly easier modification.

Generate random events based on the true incidence. Aka an empire of 30 territories might generate 5 bad events and 2 good ones.

Misfortune 3 would ensure that the 3 Worst events and 1 random event of the remaing 5 gets through. With 2 bad events and 2 good events remaing.. it would be 50/50 what kind of event you got.

Misfortune 2 .. would ensure that 2 worst events and 2 random events of the remaining 5 would get through.

How is this an improvement? rather than the first 4 chronolgoical events occur, it means that the the worst (best) events occur, according to your luck scale.
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