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  #1  
Old September 3rd, 2008, 07:58 PM
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PsiSoldier PsiSoldier is offline
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Default Re: Standards - MA Game (running)

After looking at Llamaserver more carefully I realize the time listed is 5 hours ahead of my time zone which is a little deceptive. And I was indeed over the time to submit my turn file.. My inexperience with Llamaserver is to blame for that.

However, for whatever reason I still did not receive my turn file email until sometime after midnight last night and had no possible way of sending in my turn on time although I was JUST about to before the turn updated.

I realize it was obviously no fault of Area that I missed my turn and apologize for any thought that he may have been, unless he can magically delay my email but I'm still pretty bummed out about it and I am still considering dropping the game. And if there is indeed a problem with me getting my email's when I am supposed to I probably should drop unless we increase the turn time limit. I never had any problem like this in any other game and I am ussually the first to send in my turn but something goofed up big time here.

Last edited by PsiSoldier; September 3rd, 2008 at 08:03 PM..
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Old September 3rd, 2008, 10:31 PM
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AreaOfEffect AreaOfEffect is offline
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Default Re: Standards - MA Game (running)

Wow, so I signed on to make a post asking if people needed the game time extended. My thought was that people are starting to get into some real warfare and my opponents might need the time.

I'm almost glad I didn't show up until the whole issue with Psi resolved itself. If people are ever curious, the admin log is located on the llamserver for all to see. There is no action I can take that won't be recorded for your benefit. Just go to the game page, click on 'Admin options' and then click on 'Show admin log'.

As for the sever time, it isn't in my time zone either. I generally just figure the difference between the next turn and the server's current time. It is the small difference between knowing how much time I have left versus knowing what time the game will turn. It is subtle.

I really don't want to see another player leave the game. I really do love a challenge and in my opinion you were looking like you were about to hit critical mass with those maeanads. I might be willing to back off for one turn if that will keep you from going AI.

Now for my original business. Do we need to increase the game time? If so, should we go 36 hours or do people need as much as 48?

Edit: No problem Fakeymcfake, have fun at the reception.
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Old September 4th, 2008, 12:31 AM
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PsiSoldier PsiSoldier is offline
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Default Re: Standards - MA Game (running)

Quote:
Originally Posted by AreaOfEffect View Post
Wow, so I signed on to make a post asking if people needed the game time extended. My thought was that people are starting to get into some real warfare and my opponents might need the time.

I'm almost glad I didn't show up until the whole issue with Psi resolved itself. If people are ever curious, the admin log is located on the llamserver for all to see. There is no action I can take that won't be recorded for your benefit. Just go to the game page, click on 'Admin options' and then click on 'Show admin log'.

As for the sever time, it isn't in my time zone either. I generally just figure the difference between the next turn and the server's current time. It is the small difference between knowing how much time I have left versus knowing what time the game will turn. It is subtle.

I really don't want to see another player leave the game. I really do love a challenge and in my opinion you were looking like you were about to hit critical mass with those maeanads. I might be willing to back off for one turn if that will keep you from going AI.

Now for my original business. Do we need to increase the game time? If so, should we go 36 hours or do people need as much as 48?

Edit: No problem Fakeymcfake, have fun at the reception.
If I hadn't staled I would have destroyed your army and recruited another 2 pans that I now do not have thanks being sieged and to the stale.. So the stale hurt me even more than missing one turn, its more like I missed 2 or even 3 turns. I'm going to destroy your siegeing army this turn regardless but im still screwed.

Feel free to back off if you want But I have another large army coming for you which, again would have already reached you had it not been for the stale...

Last edited by PsiSoldier; September 4th, 2008 at 12:33 AM..
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