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May 14th, 2002, 07:28 PM
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Shrapnel Fanatic
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Re: Planertary Invasion
Its basically a green square with some random scattered light spots for texture.
[ May 14, 2002, 06:39 PM: Message edited by: Suicide Junkie ]
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May 14th, 2002, 10:11 PM
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First Lieutenant
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Re: Planertary Invasion
hmm not bad show e what yuou can make for dirt and water and stuff as i have grass and water i need lakes ponds dirt and anything else you can thing off
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May 14th, 2002, 10:17 PM
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First Lieutenant
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Re: Planertary Invasion
Also remember this is to simulate combat on planets in buildings, on ships,Hiveworlds,Machine worlds many sorts of thinns.
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May 14th, 2002, 10:55 PM
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First Lieutenant
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Re: Planertary Invasion
infact here are some of the Scenarios even:
Hive Cleansing:Use your team of elite Vectorian Marines to destroy a Swarmer Hive.
Intel Procurement:You play as a young terren spy during the Corparate Wars on earth.You must infiltrate an enemy complex,Procure the prototype Tank and escape with it.
JUST samples there is much much more
Quadrent Types:
Planet:There will sub types
Ship:Same as above
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May 14th, 2002, 11:27 PM
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Shrapnel Fanatic
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Re: Planertary Invasion
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May 14th, 2002, 11:41 PM
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First Lieutenant
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Re: Planertary Invasion
gee thanks sure!how about for metal though
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May 15th, 2002, 12:57 AM
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Re: Planertary Invasion
Metal is not often found in large quantities.
Except on a ship, maybe.
What scale are you planning to use for these metal images?
You can't very well make a corridor that is 1 sector wide, unless you're really doing some funky matrix style action with ships or drones being bullets that fly to their targets.
Some example uses are nessesary, or I won't know where to begin with the metal images.
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