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Old September 6th, 2008, 05:14 PM

Calahan Calahan is offline
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Default Re: Relative Research Costs DB V1.0

Thanks for the suggestions so far.

Ano - I'm hoping to make several improvements as the database grows, and your idea of adding dynamics certainly sounds like a good direction to go in.

DC - Having a separate nations column is so obviously a good idea that I now consider myself a complete idiot for not doing it like that in the first place
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Old September 6th, 2008, 05:39 PM

VedalkenBear VedalkenBear is offline
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Default Re: Relative Research Costs DB V1.0

Personally, I think that an approach that includes non-100% picks should be included.

You can do this in a few ways. The most straightforward analysis would be to use Expected values.
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Old September 6th, 2008, 10:14 PM
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JimMorrison JimMorrison is offline
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Default Re: Relative Research Costs DB V1.0

Quote:
Originally Posted by VedalkenBear View Post
Personally, I think that an approach that includes non-100% picks should be included.

You can do this in a few ways. The most straightforward analysis would be to use Expected values.
If by expected values, you mean long term averages, I was about to suggest the same.

So if a mage has 4 paths and a 10% pick, just call him 4.1 in the listing. I would have thought it worthwhile to just drop that, until you used the Mystic as an example. They should average 1.5 random paths, and that is a massive difference in the "baseline" research level that you should get out of them.

Otherwise, awesome idea, this is a cool tool. 8 )
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