.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old September 7th, 2008, 07:00 PM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: Darwin's Zorro: The Battle For Antilarium-started

No need for a rollback since I sent in a hastely done turn. But I did send in request 4:20 before hosting, and it was before you turned in your turn, still no harmed done.
Reply With Quote
  #2  
Old September 7th, 2008, 08:12 PM

namad namad is offline
Second Lieutenant
 
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
namad is on a distinguished road
Default Re: Darwin's Zorro: The Battle For Antilarium-started

not to sound rude but.... 4hours and 20minutes notice out of 48hour cycle is not very much notice at all... if you suddenly became because with only 4hours to go... how come you didn't just start your turn a day earlier? and if you were busy for the entire 48hours in the future maybe you could request the delay in advance?

i am willing to appreciate you control half the map and are starting wars with half the map so perhaps you turns are complex? maybe sometime soon we will just need to switch to 72hour cycle for everyone?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.