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September 9th, 2008, 01:49 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: How do I add and delete units from a nation?
Can someone tell me what I am doing wrong here?
I also want to boost province test, so I wanted to see if I can change the Early Arco province defense to Hoplite (I moved them to EA) and Agema Companions (I moved them too).
So I put:
#selectnation 0
#defcom1 746
#defcom2 242
#defunit1 14
#defunit2 1553
#defmult1 4
#defmult2 4
#end
I thought the above cleared the default Early Arco province defense, but the result is that--while I do get the Hoplites and Agemas, and the new commanders are there too--the default province defense (that is, Cardaces, Slingers, and Peltasts, but no Myrmidons?) also seems to be around.
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September 9th, 2008, 03:18 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: How do I add and delete units from a nation?
Because those were the original #defunit1b and #defunit2b units. You haven't overwritten them.
This is still all in the mod manual.
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September 9th, 2008, 06:38 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Sombre
Because those were the original #defunit1b and #defunit2b units. You haven't overwritten them.
This is still all in the mod manual.
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Ok, I put something on the 1b and 2b slots as well, but still ended up getting unwanted slingers.
#selectnation 0
#defcom1 746
#defcom2 242
#defunit1 14
#defunit1b 16
#defunit2 1553
#defunit2b 1078
#defmult1 20
#defmult1b 20
#defmult2 20
#defmult2b 20
Is there somewhere else other than page 13 I should be looking at here?
#end
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September 9th, 2008, 07:33 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: How do I add and delete units from a nation?
I am looking at page 101 of the manual where it lists EA Arco PD, and Slingers aren't even listed! I don't get it...
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September 30th, 2008, 12:50 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
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Re: How do I add and delete units from a nation?
Ah...This modding is too heavy! I am trying to mod a few units and I am already tired!
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September 30th, 2008, 02:12 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by JaghataiKhan
Ah...This modding is too heavy! I am trying to mod a few units and I am already tired!
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I hear you, bro. I've spent 60-plus hours on mine, and there's still a lot left to do (esp. changing the stats for the summoned units).
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September 30th, 2008, 03:37 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
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Re: How do I add and delete units from a nation?
Not to mention that I am worrying about if my light infantry will be too light or overpowered. Is 10 strength with 11 att and 9 def ok for a light infantry?
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September 30th, 2008, 05:52 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by JaghataiKhan
Not to mention that I am worrying about if my light infantry will be too light or overpowered. Is 10 strength with 11 att and 9 def ok for a light infantry?
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Light Infantry is supposed to be cannon fodder; so I didn't touch its stats.
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October 6th, 2008, 09:53 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
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Re: How do I add and delete units from a nation?
Does hero removal command work properly?
I am following the mod manual direction and entering monster number -1 commands, but the heroes still appear.
For instance, here's what I did to get rid of the pop-eating heroes for Hinnom. Please let me know if I am doing something wrong:
hero1 2068 -1
Again, I am having no problem placing heroes; it's the removal that's giving me problems.
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October 7th, 2008, 08:28 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Epaminondas
hero1 2068 -1
Again, I am having no problem placing heroes; it's the removal that's giving me problems.
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Try #hero1 -1. Most modding commands only accept one parameter.
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