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Old September 14th, 2008, 12:29 AM
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GrudgeBringer GrudgeBringer is offline
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Default Re: Inviolate NAP, First Draft

I would Like to add my 2 cents worth for whatever its worth.

I think anyone that has played with me knows I will bend over backwards to keep a NAP and help my 'Nap Mate' if I can.

There seems to be a rift between what IS a Nap supposed to MEAN and DO.

To me (and I am a simple person ) its a LIVING agreement. It reminds me of contracts my Company makes with some clients.

A broad agreement that has a definite start and end with loose terms that can change to meet the needs and wants of both parties. The only thing that CAN'T change is the length of time.

Example: Nation A makes a 10 turn +3 turn Nap with Nation B. The agreement is simply for 10 turns with a 3 turn warning that these nations will not attack each other. There may be other simple agreements included such as no PD over 10 on borders ect, but in essence its still a 10 turn Nap +3.

Later one of the nations may want to cast a global and asks his Nap mate what he thinks. He either gets a thumbs up or a thumbs down (there could be all kinds of stipulations with a thumbs up).

IF its a thumbs up he goes ahead...

If its a thumbs DOWN and he wants to do it he has to wait till the end of the 10th turn, give his notice and do what he wants.

The PROBLEM here as I see it isn't the NAP or the terms (they can be changed from turn to turn if necessary) its the LENGTH that you agree to.

If you want to make a standard NAP then make a resonable STANDARD length that people can live with and still get out of HONORABLY!!!

What I hear is not that different except for the fact that they want to make a STANDARD agreement too long for a game that eventually will pit everyone agianst the other.

I may be over simplifying it but if you read it closer it lIVES and changes and STILL lets you out with Honor and that seems to be what everyone is talking about....HONOR
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