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  #1  
Old September 14th, 2008, 12:54 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: modding events?

If I place a unit on a map, and its stealth, will it be hidden?
If I mod a number of non-moving units to max stealth and scatter them all over the map then they could act as pre-placed locations for events.
Then I could use a filler.dm with those defined units at the start of the game with a program which would modify it when certain things occured. Checking the game.log for certain events, number of turns, or just random. Then the program would rewrite the filler.dm changing one of the marker units into an event such as an invasion.

Another thought for getting mid-game messages.
Mod an obelisk unit and place it in each capital. The program could change the description of the unit to provide new runes to read. It could also change the image from a grey stone to one with a blue aura or something like that so that the person knows that a magical change has occured and to examine the stone again for a new message.

Just thoughts..
Gandalf Parker
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Old September 14th, 2008, 06:45 AM
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Edratman Edratman is offline
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Default Re: modding events?

Quote:
Originally Posted by Gandalf Parker View Post
If I place a unit on a map, and its stealth, will it be hidden?


Just thoughts..
Gandalf Parker


I've done this, unintentionally of course, with many map mods. Unless you define ownership of the province, the units are independents and just sit in the province awaiting an invasion by a player.

Stealthy units always defend a province.
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