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Old September 15th, 2008, 11:01 AM

Griefbringer Griefbringer is offline
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Default Re: What 3 companies should I buy If I want to be as accurate as possible?

Quote:
Originally Posted by PlasmaKrab View Post
That's also not counting the cross-attached support units from division level (arty, air defense...). As far as I've understood the old FMs, the tank and mech battalions within an armored/mechanized division were rarely used as such and mainly mixed and matched as battalion-sized task forces.
One WWII US armoured division practice that I am familiar with was to take a tank battalion and mechanised infantry battalion, put them under a specific combat command, and then having them switch one company with each other (medium tank company to mech. inf. company) to form light and heavy task groups. Not sure how permanent formations these were, or if the cross-attached company got rotated sometimes.

AFAIK artillery (of the indirect sort) is not really cross-attached as such, but assigned to provide direct support to specific formations (ie. they would only answer to calls for fire from that formation) as opposed to general support.

If you are playing campaigns, then one approach would be to start with a full strenght battalion of a given type, and then use the auxiliary forces to represent whatever support you get from the regiment/brigade/division/corps for that particular battle.

Campaign play also nice introduces the possibility of having understrenght formations (if you do not have enough repair points after a battle) or the possibility of the unit obtaining additional equipment.

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Old September 17th, 2008, 09:43 PM
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PanzerBob PanzerBob is offline
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Lightbulb Re: What 3 companies should I buy If I want to be as accurate as possible?

Good day all,

A lot good advice here.

For my 2 cents worth: The rule of thumb I use for campaigning against the AI depends on which country I am, timeframe, and my potential enemies (which I always in MBT try to make reasonable alliances real or imagined)

I usually command a Task Force (usually meaning a force designed to the Task, hopefully well rounded) with support elements attached to counter the type of threats my enemy is likely to present.

A typical Task Force could be:

2 Battalions minus each with-

2 Companies-

1 Battalion is my heavy metal

1 Coy being Mech INF with tracked APC/IFV's
1 Sqdrn (sometimes minus) of MBT's-usually not the top end (I upgrade later)

The other Battalion is my fast metal

1 Coy being Mech INF with wheeled APC/IFV's
1 Sqdrn (sometimes minus) of MBT's, Lt tanks or other fast anti armour vehicles- usually not the top end (I upgrade later). This Sqdrn TO&E is very much dependant on the threat I envision and the terrain being fought on, and even it's brother Inf Coy could change transportation if there is little or no roads.

As for support elements:

If I can and it's viable I like to attach 4 to 6 Attack Helos and at the start of the Campaign I will sacrifice Arty to afford these if necessary. But normally I can swing.

2 Sections plus or minus Mobile Recce.

2 Sections SPAAA
1 Section SPSAMs

2 Batteries of Arty 152/155 preferred with precision munitions if available.

Plus ammo supply for my Helos and other arty.

Support elements and upgrades are usually what I spend victory points on.

Recce I like purchase with support points and Campaign dependent I buy Recce from the country I'm defending. (It's their land they should know it best!) Some arty support and fast air of varying mixes (a whole other topic, I'd say.) Extra AA maybe.

Generally speaking my 2 Battalions usually only change in power and effectiveness not in TO&E. I also try and stay within reasonable unit sizes for support units as well. Which is fairly easy to do since my TF is usually near the 200unit limit, especially once into the 70's, 1950's era games it is sometimes possible the squeeze in another Battalion minus of expand the other Battalions but again this is very dependent on the three main variables.

From my experience and what I’ve read over the years, this is not unreasonable Force and is usually fairly well suited to all manner of combat. It can also be cut down by a half and still be well balanced and supported, maybe even a ¼ if careful.

Hope this is of some help.

Bob out
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Old September 18th, 2008, 09:07 AM
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Mobhack Mobhack is offline
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Default Re: What 3 companies should I buy If I want to be as accurate as possible?

The Soviet organisation used from the 60's on is a quite useful battalion organisation (not just for the Soviets).

A Soviet formation is based on 3 "type" formations, and a supporting formation. The support formation normally gets split and a third is added to each "type" formation.

So a mech battalion of a mech brigade/regt will get a tank company added. The tank company is then usually broken down and a platoon is added to each mech coy as a supplement.

In SP terms that would be, roughly:
Mech bn core:
- HQ
- mech mortar platoon (SP or towed)
- mech bn AT platoon (saggers and SPG-9 RCL)
- mech bn MG/AGL platoon (80s onwards)
- 3 of the already supplied in the OOB BTR or BMP coy + tank platoon(4)
attached down from higher command:
- a recce scout car platoon
- a battery of 6 arty (on map SPs or off map to taste) under command from regt
- 2-4 AA sections (2 each ZSU or SP-SAM)
- (option) a BRDM-type SP-ATGM platoon
- (option) An engineer platoon

Tank Bn core:
- HQ
- 3x10 tank coys with attached mech (usually BMP) inf (in the OOB)
attached down from higher command:
- a recce scout car/PT-76 platoon
- a battery of 6 arty (on map SPs or off map to taste) under command from regt
- 2-4 AA sections (2 each ZSU or SP-SAM)
- (option) a BRDM-type SP-ATGM platoon
- (option) An engineer platoon

All tanks and APC to be of the same type, of course.

Should you decide that your battalion is the lead element
- the attached recce element may be a company
- the under command Sp/offmap arty may add another 1 or 2 btys
- If a tank bn core - you may also have all (or some) of the split-up supporting mech bn's support coy (Mor, AT, MG/AGL pls)

Allow one Forward Observer in the core after about 1970 unless the entire arty bn is fielded - then you can allow another. Post about 1990, you can allow 1 per battery (including the infantry mortars). Before 1970 - only allow a FOO if you have fielded the entire regimental arty battalion (3 batteries).

This applies to the Soviets, and probably to current day conscript forces. The modern Russian era use of some professional long-term contract troops probably means that any formations based on these will be more "mix and match" company level task forces like NATO than the old "cookie cutter" fixed attachments.

Cheers
Andy
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