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September 16th, 2008, 05:31 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Beginner's guide to Lanka
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Ahhhh memories...
It's cool to see that from the other side.
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Yes, that game made me realize that in most cases troops are not what you really need. It is absolutely possible to conquer nearly all the lands of opposing nation on turn 1 of the war with the teleporting thugs (of EA nations Lanka and Fomoria can easily do it) and this automatically means that you win even if your opponent has a great overall army gathered in one place.
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September 16th, 2008, 11:36 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Beginner's guide to Lanka
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Originally Posted by ano
Yes, that game made me realize that in most cases troops are not what you really need. It is absolutely possible to conquer nearly all the lands of opposing nation on turn 1 of the war with the teleporting thugs (of EA nations Lanka and Fomoria can easily do it)
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As this is a bit of my M.O., gotta point out my favs:
Marverni, Tir Na blah, Vanhiem, Kalaisia, Helheim, Hinnom, and Ry'leh also all have recriutable + teleportable national mages capable of smashing most PD, and several more have good choices with stealth and or flying (mostly with flying boots) who can cover most nations in 2 turns.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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