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  #1  
Old September 16th, 2008, 10:07 AM
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Jazzepi Jazzepi is offline
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Default Re: llamaserver and e-mail problems

I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi
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Old September 16th, 2008, 10:31 AM

Xietor Xietor is offline
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Default Re: llamaserver and e-mail problems

Maybe his roommate plugged in the iron again?
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Old September 16th, 2008, 10:41 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: llamaserver and e-mail problems

Quote:
Originally Posted by Jazzepi View Post
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi
Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.

I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.

Gandalf Parker
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  #4  
Old September 16th, 2008, 02:00 PM
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Jazzepi Jazzepi is offline
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Default Re: llamaserver and e-mail problems

Quote:
Originally Posted by Gandalf Parker View Post
Quote:
Originally Posted by Jazzepi View Post
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi
Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.

I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.

Gandalf Parker
I've only noticed that for the games that have really weird settings, or for people who start them and don't understand how to advertise their games properly. I always have a status meter in the title that shows how many spots are open and how many spots are left.

Jazzepi
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Old September 17th, 2008, 12:57 AM

K K is offline
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Default Re: llamaserver and e-mail problems

Quote:
Originally Posted by Jazzepi View Post
Quote:
Originally Posted by Gandalf Parker View Post
Quote:
Originally Posted by Jazzepi View Post
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi
Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.

I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.

Gandalf Parker
I've only noticed that for the games that have really weird settings, or for people who start them and don't understand how to advertise their games properly. I always have a status meter in the title that shows how many spots are open and how many spots are left.

Jazzepi
The games I've started seem to fill up really quickly(2-3 days). I only start games with "no mods" and "if the game allows it, then it's OK" rules.

I've been looking to join a game for the past few weeks and have turned down every one because of mods or weird house rules. I'll probably just start another.
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