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September 16th, 2008, 10:07 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: llamaserver and e-mail problems
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.
Jazzepi
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September 16th, 2008, 10:31 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: llamaserver and e-mail problems
Maybe his roommate plugged in the iron again?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 16th, 2008, 10:41 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by Jazzepi
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.
Jazzepi
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Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.
I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 16th, 2008, 02:00 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by Gandalf Parker
Quote:
Originally Posted by Jazzepi
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.
Jazzepi
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Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.
I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.
Gandalf Parker
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I've only noticed that for the games that have really weird settings, or for people who start them and don't understand how to advertise their games properly. I always have a status meter in the title that shows how many spots are open and how many spots are left.
Jazzepi
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September 17th, 2008, 12:57 AM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by Jazzepi
Quote:
Originally Posted by Gandalf Parker
Quote:
Originally Posted by Jazzepi
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.
Jazzepi
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Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.
I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.
Gandalf Parker
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I've only noticed that for the games that have really weird settings, or for people who start them and don't understand how to advertise their games properly. I always have a status meter in the title that shows how many spots are open and how many spots are left.
Jazzepi
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The games I've started seem to fill up really quickly(2-3 days). I only start games with "no mods" and "if the game allows it, then it's OK" rules.
I've been looking to join a game for the past few weeks and have turned down every one because of mods or weird house rules. I'll probably just start another.
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