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September 16th, 2008, 10:52 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: How do I add and delete units from a nation?
1) Spells embedded in items are there to stay unless you disable the item
2) Set item's construction level to 12 (unforgeable artifact). Of course, they may appear randomly on indie commanders, but at least the AI won't be making them.
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September 16th, 2008, 11:08 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: How do I add and delete units from a nation?
You could mod the spell to have no effect. The spell on the item that bothers you, I mean.
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September 16th, 2008, 11:35 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Edi
1) Spells embedded in items are there to stay unless you disable the item
2) Set item's construction level to 12 (unforgeable artifact). Of course, they may appear randomly on indie commanders, but at least the AI won't be making them.
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Fantastic. Thanks!
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September 20th, 2008, 05:52 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: How do I add and delete units from a nation?
Can you increase points saved for Imprisoned Pretenders? For instance, I'd like to give an extra 50 or 100 points in exchange for the lengthy dormancy penalty.
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September 20th, 2008, 06:15 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: How do I add and delete units from a nation?
No. That is hard coded.
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September 20th, 2008, 06:52 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Edratman
No. That is hard coded.
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Shucks 
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September 28th, 2008, 06:24 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: How do I add and delete units from a nation?
Is it possible to mod out specific event--namely the events that give me militia or other low level units? In a big map and with Luck 3, they occur too frequently, and it's sometimes hard to get them to the front for suicide missions--resulting them eating up too much supplies and upkeep! 
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September 28th, 2008, 06:26 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: How do I add and delete units from a nation?
Also, is it the case that I don't get the special effects of an armor if I give them to non-commander units? For instance, I gave Myrmidons Fire Plate, but I don't see the fire resistance applied on the unit description screen.
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September 28th, 2008, 08:04 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: How do I add and delete units from a nation?
Two posts.
Answer to first post: No.
A unit does not get the benefit of an item when it is made part of base equipment. You get the armor value, for this example, but any special properties are not granted..
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September 29th, 2008, 02:57 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Epaminondas
Also, is it the case that I don't get the special effects of an armor if I give them to non-commander units? For instance, I gave Myrmidons Fire Plate, but I don't see the fire resistance applied on the unit description screen.
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As Edratman said, the ability isn't granted. EA Caelum Eagle Kings have Fire Plates, so you can compare to them.
As Myrmidons are units, you can give them 50% fire resistance. They'll keep it even if their armor is destroyed or they're made commanders and equipped with different armor, but those are special cases and not that important, really.
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