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  #1  
Old May 15th, 2002, 11:54 PM
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Default Re: seiv platinum: good idea?

geoschmo: No problem, I didn't take your reply as harsh. I didn't mean to be harsh with you either, nor to accuse you of groupie-ness, nor to be ungrateful for the clever scenario workarounds that you and others have come up with. I'm just frustrated.

A savegame file editor (SGFE) would allow many things that a simple startup scenario can't do at all. A few examples:
1) Doing combat outside of SEIV and then forcing that onto the current game with the SGFE. Or having "house rules" for things like retreat.
2) Allowing events to occur that are not possible otherwise. Examples: Monster attack; extragalactic invaders; shifting warp point connections; unanticipated research breakthrough; civil war; mercenaries; pirates.
3) Allowing events to occur due to triggers rather than randomly. (The triggers don't have to be automatically scripted by SEIV. A human "galaxy master" or a GM program could handle that.)

OK, you get the idea.
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Old May 16th, 2002, 12:45 AM
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Default Re: seiv platinum: good idea?

Ok, I think I see where you are going with this. You are more interested in stepping into the middle of a game and making changes than you are actualy setting things up frmo the beginning.

These things are all actually possible without an editor, with a little creative setup beforhand and some "cooperation" from the players. But yes it would be more efficent with an editor.

I was actuially having a discussion just the other day with another modder about the posibility of setting up a game with a galaxy master that is actually a "Super Empire" that has access to tech and intel projects that the players don't have. You could use these intel attacks as non-random "events". Destroying ships, civil wars, etc. You could even do intel with negative values that would confer "blessings" upon specific races, planets, etc.

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Old May 16th, 2002, 04:28 AM

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Default Re: seiv platinum: good idea?

edit, nevermind. I already found the answer below.

[ June 16, 2003, 02:59: Message edited by: General Talashar ]
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