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September 26th, 2008, 01:57 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: LA Ulm - Undead Commander
Quote:
Originally Posted by Endoperez
LA Ulm starts with Death income. If you take pretender with Death, the earliest cheap undead commander is Ench 2, Mound King.
The earliest available commander, of course, would be the Vampire Count. A bit expensive for moving the undead around, but he can also be used as a thug, especially for defense when the fights mostly take place within flying distance from the capital.
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Boo-hiss. I understand he's around, but you only get death off of fortune tellers 1/4 of the time and I'm not sure that's the mage you want to be recruiting from your cap for the first 6-7 turns of the game just so that you can get a single death random.
Jazzepi
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September 26th, 2008, 07:08 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: LA Ulm - Undead Commander
Quote:
Originally Posted by Jazzepi
Quote:
Originally Posted by Endoperez
LA Ulm starts with Death income. If you take pretender with Death, the earliest cheap undead commander is Ench 2, Mound King.
The earliest available commander, of course, would be the Vampire Count. A bit expensive for moving the undead around, but he can also be used as a thug, especially for defense when the fights mostly take place within flying distance from the capital.
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Boo-hiss. I understand he's around, but you only get death off of fortune tellers 1/4 of the time and I'm not sure that's the mage you want to be recruiting from your cap for the first 6-7 turns of the game just so that you can get a single death random.
Jazzepi
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Fortune tellers are precisely what you want to recruit, as the bonus is additive, i.e. two fortune tellers have 2x the chance of preventing a bad event of just one fortune teller. Once the sum of fortune tellinggoes past 100, no bad events can occur.
Black priests can be recruited later when you have enough fortune tellers.
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September 26th, 2008, 08:36 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: LA Ulm - Undead Commander
I raised this issue with ko when i took a look at LA Ulm as one of the unpicked races in Kingmaker.
Though my memory may be off, I believe he said it was not an intentional thing, that the Bane of Heresy guys were added sort of near the end. But I do not recall him saying he was going to fix it either.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 29th, 2008, 06:27 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Re: LA Ulm - Undead Commander
Quote:
Originally Posted by Edi
Fortune tellers are precisely what you want to recruit, as the bonus is additive, i.e. two fortune tellers have 2x the chance of preventing a bad event of just one fortune teller. Once the sum of fortune tellinggoes past 100, no bad events can occur.
Black priests can be recruited later when you have enough fortune tellers.
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Are you sure about this? I thought that multiple fortune tellers only added multiple checks, not adding their bonuses together for one big check: i.e. two fortune tellers with 5% have a 9.75% (1-.95^2) of stopping the bad event, not 10%.
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