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October 5th, 2008, 10:54 AM
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Sergeant
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Join Date: Aug 2008
Location: UK
Posts: 234
Thanks: 36
Thanked 53 Times in 43 Posts
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Re: Smoke vs buildings
The ‘Russia’s Arms’ (Оружие �*оссии) directory of Russian weaponry seems to say that the RPO-A thermobaric warhead is “intended” for use against infantry in buildings, fortifications and vehicles (soft skinned or lightly armoured).
There are two other types of rounds for the Shmel. The RPO-D, which is a red phosphorous smoke round and the RPO-Z, which is an incendiary round that can be used against buildings, soft skin vehicles and terrain covered by inflammable vegetation.
‘Russia’s Arms’ also says that in terms of blast, blinding (smoke) and incendiary effect these rounds are equivalent to 122mm artillery projectiles of a similar designation.
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October 5th, 2008, 03:28 PM
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Sergeant
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Join Date: Aug 2008
Location: UK
Posts: 234
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Re: Smoke vs buildings
P.S. The RPO-M, also known as the RPO PDM-A ‘Shmel-M’, is an improved version of the RPO-A. The blast effect of the RPO-M thermobaric warhead is said to be comparable with that of a 155mm / 6" HE artillery shell.
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October 5th, 2008, 07:48 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: Smoke vs buildings
Quote:
Originally Posted by Djuice
I was referring to WinSPMBT, firing a Shmel @ a soft skin vehicle (truck) results in a devastating amount of casulties. I've been using it more then RPG type weapons in the game, since if alot more effective.
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Still, those are far more expensive, i use AT4/LAW/Bazooka/Panzerfaust/RPG for attacking light/unarmored vehicles
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October 5th, 2008, 05:50 PM
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Sergeant
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Join Date: Jun 2005
Posts: 358
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Re: Smoke vs buildings
Just as a point of note:
In the older games RPO's where lethal against tanks. In one game I nailed about 30 Leopard 2's with them. They've been downgraded at some point recently. Despite encountering a great many RPO rounds with my tanks they've not been killed (Bailed and routed yes, but not dead).
Now if you want a Weapon to be scared of, have a look at the US 40mm TB grenade launcher, that offs MBT's alarmingly well. In one game recently I was using some Cougar MRV's with engineers as route proving for my main attack. They got ambushed in a city by a platoon of chieftains. So they dismounted and cleared out the tanks with those grenades.
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October 6th, 2008, 11:50 AM
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Sergeant
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Join Date: Sep 2008
Posts: 385
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Re: Smoke vs buildings
Back to the original topic, I saw today an article in a newspaper about a military fire brigade of a certain garrison here in Finland: this year they have had to extinguish several small forest fires started by the phosphorous in smoke shells.
Griefbringer
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October 6th, 2008, 02:47 PM
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Sergeant
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Join Date: Aug 2008
Location: UK
Posts: 234
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Thanked 53 Times in 43 Posts
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Re: Smoke vs buildings
Quote:
Originally Posted by Griefbringer
Back to the original topic, I saw today an article in a newspaper about a military fire brigade of a certain garrison here in Finland: this year they have had to extinguish several small forest fires started by the phosphorous in smoke shells.
Griefbringer
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I guess those wonderful forests of yours can be highly inflammable.
The wooden buildings (and brick/concrete buildings opened up by HE) in Chechnya were probably vulnerable to all forms of incendiaries.
I still can't remember where I read about the smoke shells. It was a long time ago - and it stuck in my mind at the time.
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October 7th, 2008, 04:07 AM
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Sergeant
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Join Date: Sep 2008
Posts: 385
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Re: Smoke vs buildings
Quote:
Originally Posted by redcoat2
I guess those wonderful forests of yours can be highly inflammable. 
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Yep, during any sort of warm and dry period in summer time there is a danger of forest fires. However, it is nothing compared to the troubles they have in the Mediterranean or in California.
Also in April-May the dry tall grass can catch a fire, on those areas where it can be found. Again, this is a hazard that exists in a lot of areas around the world, whenever the grass is dry and the conditions are sufficient.
Not sure if there is a terrain type in the game to present inflammable tall dry grass - I cannot recall having seen one.
Griefbringer
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October 7th, 2008, 09:24 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: Smoke vs buildings
Is any terrain in the game inflammable?(even water?)
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October 8th, 2008, 01:51 AM
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Corporal
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Join Date: Jul 2006
Location: Silvery March
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Re: Smoke vs buildings
I'm pretty sure that every terrain in the game is flammable, yes even water.
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October 8th, 2008, 04:35 AM
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Sergeant
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Join Date: Sep 2008
Posts: 385
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Thanked 76 Times in 67 Posts
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Re: Smoke vs buildings
Inflammable = something that catches fire easily.
About any terrain piece in the game can be set alight with flame weapons. However, other weapons usually seem to cause fires only in specific terrain types (eg. forest, buildings).
Griefbringer
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