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  #1  
Old October 2nd, 2008, 08:29 AM
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Default Re: MoV usage

Quote:
Originally Posted by sum1lost View Post
Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
Erm...flaming arrows, anyone? Also Prison of Fire (not BF wide, but high AoE)
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  #2  
Old October 1st, 2008, 01:33 AM
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Default Re: MoV usage

Well, if they *are* capital only, then it's a real shame, since they're one of the best ways Abyssia has of doing alternate forms of damage from Fire. Even so, there's no reason not to slap a MoV on them.
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  #3  
Old October 1st, 2008, 09:15 AM
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Default Re: MoV usage

I use MoV only for perfect-eqiped assasins - when enemy catch and kill them, medallion will destroy equipment and add some damage (it may be lethal, why not to try)
I see no use for MoV for other commanders - free slots are useful for many necessary things
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  #4  
Old October 6th, 2008, 11:33 PM

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Default Re: MoV usage

Has anyone actually checked what happens when you combine
MOV with Phoenix?
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  #5  
Old October 1st, 2008, 07:15 PM
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Default Re: MoV usage

What about a combination MoV and slave collar? Assassin go boom, with a chance to feeblemind. That would solve the fleeing problem too, I assume.
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  #6  
Old October 1st, 2008, 07:44 PM
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Default Re: MoV usage

Hmmm not bad. I may have to try that.
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  #7  
Old October 1st, 2008, 07:53 PM

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Default Re: MoV usage

I'd never thought of using the MoV with an assasin, thats pretty cool. Couldn't it be useful to just add a slave collar to any flying bombers? IIRC there's some mechanic that can prevent them from flying all the way to the rear where they would do the most damage. Instead they just fly into the mass of the enemy's main troops, I think it had something to do with a morale check which the Slave Collar would solve.
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  #8  
Old October 1st, 2008, 07:56 PM

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Default Re: MoV usage

Crevan has a good point and agood idea there.

I don't think a strat based on wasting a gem costing item can be that usefull very often. For the same number of gems you could cast a ew powerfull spells which would probably have better effect. Or forge a weapon which might kill more pplz in the end on a well equipped thug or SC etc etc

I prefer not to waste my gems (or better.. gems get wasted enough even if I don't try it that strats based on wasting gems don't seem a very good idea)
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  #9  
Old October 1st, 2008, 09:39 PM
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Default Re: MoV usage

Quote:
Originally Posted by Aezeal View Post
I don't think a strat based on wasting a gem costing item can be that usefull very often. For the same number of gems you could cast a ew powerfull spells which would probably have better effect. Or forge a weapon which might kill more pplz in the end on a well equipped thug or SC etc etc

Well, with a hammer the Medallion is 3 F gems. So, your "few powerful spells" must certainly be battlefield spells, which definitely come with their own pros and cons. I think the concept of the assassin with the MoV is not that they are a cruise missile, but rather that they MAY succeed in their assassination, but if they fail, they may kill their target anyways. In many cases, 3F is well worth killing an enemy mage. And, of course, if you want to actually damage an army outside of battle, THOSE spells are very costly, and have no guarantee of hitting commanders at all.

I like the idea of the added Slave Collar. I never thought to put one on an assassin, but it's a very clever use for what normally seems like sort of a joke item.
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  #10  
Old October 1st, 2008, 08:02 PM
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Default Re: MoV usage

Maybe its because I tend to play more solo games than mp games, but Ive never been much of a spreadsheet strategist. This conversation sounds fun, and thats good enough for me.
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