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October 2nd, 2008, 08:29 AM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
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Re: MoV usage
Quote:
Originally Posted by sum1lost
Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
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Erm...flaming arrows, anyone? Also Prison of Fire (not BF wide, but high AoE)
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October 1st, 2008, 01:33 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: MoV usage
Well, if they *are* capital only, then it's a real shame, since they're one of the best ways Abyssia has of doing alternate forms of damage from Fire. Even so, there's no reason not to slap a MoV on them.
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October 1st, 2008, 09:15 AM
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Corporal
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Join Date: Sep 2008
Location: Moscow
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Re: MoV usage
I use MoV only for perfect-eqiped assasins - when enemy catch and kill them, medallion will destroy equipment and add some damage (it may be lethal, why not to try)
I see no use for MoV for other commanders - free slots are useful for many necessary things
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October 6th, 2008, 11:33 PM
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BANNED USER
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Join Date: May 2004
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Re: MoV usage
Has anyone actually checked what happens when you combine
MOV with Phoenix?
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October 1st, 2008, 07:15 PM
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General
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Re: MoV usage
What about a combination MoV and slave collar? Assassin go boom, with a chance to feeblemind. That would solve the fleeing problem too, I assume.
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October 1st, 2008, 07:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: MoV usage
Hmmm not bad. I may have to try that.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 1st, 2008, 07:53 PM
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BANNED USER
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Re: MoV usage
I'd never thought of using the MoV with an assasin, thats pretty cool. Couldn't it be useful to just add a slave collar to any flying bombers? IIRC there's some mechanic that can prevent them from flying all the way to the rear where they would do the most damage. Instead they just fly into the mass of the enemy's main troops, I think it had something to do with a morale check which the Slave Collar would solve.
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October 1st, 2008, 07:56 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: MoV usage
Crevan has a good point and agood idea there.
I don't think a strat based on wasting a gem costing item can be that usefull very often. For the same number of gems you could cast a ew powerfull spells which would probably have better effect. Or forge a weapon which might kill more pplz in the end on a well equipped thug or SC etc etc
I prefer not to waste my gems (or better.. gems get wasted enough even if I don't try it that strats based on wasting gems don't seem a very good idea)
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October 1st, 2008, 09:39 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: MoV usage
Quote:
Originally Posted by Aezeal
I don't think a strat based on wasting a gem costing item can be that usefull very often. For the same number of gems you could cast a ew powerfull spells which would probably have better effect. Or forge a weapon which might kill more pplz in the end on a well equipped thug or SC etc etc
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Well, with a hammer the Medallion is 3 F gems. So, your "few powerful spells" must certainly be battlefield spells, which definitely come with their own pros and cons. I think the concept of the assassin with the MoV is not that they are a cruise missile, but rather that they MAY succeed in their assassination, but if they fail, they may kill their target anyways. In many cases, 3F is well worth killing an enemy mage. And, of course, if you want to actually damage an army outside of battle, THOSE spells are very costly, and have no guarantee of hitting commanders at all.
I like the idea of the added Slave Collar. I never thought to put one on an assassin, but it's a very clever use for what normally seems like sort of a joke item. 
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October 1st, 2008, 08:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: MoV usage
Maybe its because I tend to play more solo games than mp games, but Ive never been much of a spreadsheet strategist. This conversation sounds fun, and thats good enough for me. 
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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