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May 18th, 2002, 02:11 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
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Re: I got the Monster Blues.
Eh, so bad i dont have Gold. Only the monsters itself, from what i read here, are making it worth to buy the game. I would, if i could (lol).
Is there any Version for the classic SE?
__________________
Let the game begin!
Green bug from outa space!
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May 19th, 2002, 02:59 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: I got the Monster Blues.
Quote:
Originally posted by jimbob:
I'm really looking forward to playing this mod, monsters from space! How can you beat that?!
Oh, and speaking of beating that, what Version should we download for the changed research and intel values, thereby making the monsters (potentially) beatable?
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Version 1.61 (or later) of the Devnull Mod. You can find it here.
Rollo
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May 19th, 2002, 03:12 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: I got the Monster Blues.
Quote:
Originally posted by Taera:
Eh, so bad i dont have Gold. Only the monsters itself, from what i read here, are making it worth to buy the game. I would, if i could (lol).
Is there any Version for the classic SE?
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Nope, sorry. The Monsters were made for the Gold Version, but I bet someone could make a Monster Mod for classic SE4. If anybody is up to it, just copy/paste/change anything you like. Drones would have to be removed of course.
Rollo
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May 19th, 2002, 09:42 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: I got the Monster Blues.
I might try, if you dont mind.
__________________
Let the game begin!
Green bug from outa space!
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May 19th, 2002, 12:34 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: I got the Monster Blues.
Quote:
Originally posted by Taera:
I might try, if you dont mind.
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In fact I would welcome it . Let me know if you need any hints.
Rollo
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May 19th, 2002, 03:45 PM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: I got the Monster Blues.
I decided to try to be a monster. (If you can't beat them...join them  )
Anyway, I am having a fairly good time actually.
But you must really load up the AI advantages.
I used Hard AI, Max AI advantage,all computer vs human setting,5000 point AI's vs 2000 point Monsters,No tactical combat,no colonizing for Monster race(it is possible).
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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May 20th, 2002, 05:54 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: I got the Monster Blues.
Quote:
Originally posted by Taz-in-Space:
I decided to try to be a monster. (If you can't beat them...join them )
Anyway, I am having a fairly good time actually.
But you must really load up the AI advantages.
I used Hard AI, Max AI advantage,all computer vs human setting,5000 point AI's vs 2000 point Monsters,No tactical combat,no colonizing for Monster race(it is possible).
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how do you do the no colonizing thing (except for not building colony ships)? im guessing that even with the hardest AI (I think Tampa Gamer made a mod a while back that gave AIs huge cultural modifiers in all categories, i still have it somewhere) you would dominate as monsters.
you can sector cloak your home planet, and even other sectors if you dont let the AI design and build all your ships for you. as long as you controll your own ships, you should be able to attack with coordinated fleets of worms once you have built up, and there is no fear of reprisal since the AI probably wont get it together to blow up your sun, and you should be able to stop them if they try.
now if you refrained from building sector cloaks, it might be harder. if you scrapped half of your monster habitats, it might almost be fair.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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