Quote:
Originally Posted by PanzerBob
Good day,
Area SAM's are an issue that you damned if you do and damned if you don't.
Ideally they should be an Off Board asset but then being able to attack them would be an issue. On board unless the system is truly mobile I don't see why it should be movable except after it has shot it's salvo, and even then only to hide them.
The point made above ref Patriot etc is quite valid in regards to the set up times. Patriot and other systems have no business in our battle-spaces unless things have gone terribly wrong. A Patriot Bn is a 600man unit for those of you not aware.
All this said, these systems do effect the air space over our battle-space, and need to be represented somehow. I'm assuming the Engine cannot handle these systems as off board. Personally for their cost other AA assets are more useful due to their mobility. IMHO
Bob out 
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Area SAM covers all towed equipments - to include Rapier, Aspide and so forth, which are definitely on map point-defence assets.
I am like you - I tend to use mobile AA assets since the AI is programmed (and a human opponent will!) treat them as high-priority targets if it has invested in aircraft.
But the option is there for the player to use them if desires, and they do have the advantage (the longer ranged ones) of being able to engage incoming aircraft off the map, and those firing ASM off map too. But a mobile SAM with range can do that too - so I would buy an SA-6 SP-SAM in preference to an SA-3 system, since it can trundle off somewhere else and set up a new position even if slowly.
When playing .uk, I do use towed rapier in overwatch (the SP land rover is a somewhat gamey unit IMHO).
Cheers
Andy