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  #1  
Old May 18th, 2002, 07:01 PM
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Default Re: Space Yard / Repair Bay questions

Quote:
Originally posted by Ratqueen:
So, speaking repairs only, you mean that I could have a ship with several Repair Bay components in it and that would speed up repairs?

And do you also mean that having several Repair ships at the same location, with a single Repair Bay each, speed up repairs on a single ship? Or will that have no effect on the repair time?

Thanks.
Yes and yes. If you have a ship at a location with 1 repair bay level one, it will repair 3 comp's per turn. If you have 5 ships with 1 repair bay level one each at a location, they will repair 15 comp's per turn, etc.

I will always include a repair ship in every fleet for this reason. By mid game, a dreadnought with 5 level 3 repair bays will repair 40 comp's per turn and I don't have to send broken ships back to a space yard. You can also include a space yard ship in your fleet and retrofit your ships without having to go back to a space yard.
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  #2  
Old May 19th, 2002, 04:10 AM
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Default Re: Space Yard / Repair Bay questions

Quote:

I will always include a repair ship in every fleet for this reason. By mid game, a dreadnought with 5 level 3 repair bays will repair 40 comp's per turn and I don't have to send broken ships back to a space yard. You can also include a space yard ship in your fleet and retrofit your ships without having to go back to a space yard.
I ALWAYS did that in SE2. For every 10 battle ships in a fleet, I've have at least 1 or 2 space yard repair ships with it. That way I wouldn't waste time going back to a base to repair my fleet (although they didn't take much damage anyways - cough cough) But I still do that in SE4G. Just a good strat and I'll never abandon it.
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  #3  
Old May 19th, 2002, 08:11 AM
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Default Re: Space Yard / Repair Bay questions

Note that when upgrading the 50% is a factor of *each* resource not the total. For example, you cannot upgrade a ship costing 5000 min, 10 org, and 2000 rad to one that costs 5000 min, 50 org, and 2000 rad even though the difference in total resource cost (7010 vs. 7050) is well within the 50% barrier.

Trust me I encountered this a lot in my Borg mod. They tend to be somewhat retrofit happy and I was many times stymied by a negligible shift in the oft-neglected organics.
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Old May 19th, 2002, 06:19 PM

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Default Re: Space Yard / Repair Bay questions

Quote:
Originally posted by QuarianRex:
Note that when upgrading the 50% is a factor of *each* resource not the total.
Thanks for the clarification. I always thought it was 50% of the total cost. I'll be sure to add that in my manual addendum.

Thanks also to everybody else who replied my original questions!
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  #5  
Old May 19th, 2002, 10:53 PM
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Default Re: Space Yard / Repair Bay questions

Quote:
Note that when upgrading the 50% is a factor of *each* resource not the total.
This is not correct.
Quote:
50% of the total cost, minerals+organics+rads.
This is correct.
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Old May 20th, 2002, 12:37 AM
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Default Re: Space Yard / Repair Bay questions

Just did a test and it looks like I was wrong. Retrofits are based on total resources after all. Must have been designing ships with too tight a margin for error and misattributed the problem.

My bad.
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Old May 20th, 2002, 04:21 AM
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Default Re: Space Yard / Repair Bay questions

Quote:
My bad.
Don't feel too bad. I did the same thing on the Newbie FAQ thread. Makes me wonder if it wasn't like this once, though, maybe in pre-Gold.
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