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  #1  
Old May 21st, 2002, 04:32 AM
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Default Re: Space Yard / Repair Bay questions

From settings.txt v1.67:
Quote:
Retrofit Cost Percent For Comps := 120
Retrofit Cost Percent For Comp Removal := 30
Retrofit Max Percent Difference in Cost := 50
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Old May 21st, 2002, 05:57 PM
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Default Re: Space Yard / Repair Bay questions

Thanks, I bet everthing is in the settings.txt file.
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Old May 22nd, 2002, 06:12 AM
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Default Re: Space Yard / Repair Bay questions

Yep. Everything, that is, except important dates like your anniversary or your mother's birthday.
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Old May 23rd, 2002, 03:02 AM
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Default Re: Space Yard / Repair Bay questions

Quote:
Everything, that is, except important dates like your anniversary or your mother's birthday
And you can mod those in, too.
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Old May 25th, 2002, 06:37 AM
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Default Re: Space Yard / Repair Bay questions

Not to get on topic or something horiible like that but as a practical consideration retrofitting for faster construction really isn't feasible in PBW where it takes effectively 2 submitted turns for a retrofit IIRC.
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Old May 25th, 2002, 07:06 AM
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Default Re: Space Yard / Repair Bay questions

Retrofits can be done once per turn in a simultaneous game (such as PBW)

Since the cost can be 50% more, you will save some time as soon as the cost of the vehicle exceeds 3 times your spaceyard rate.

Of course, that is just for one ship.
If you want to build a fleet, you are in a better position.
Say you have a retroseries with the first ship buildable in 1 turn, and 5 retrofits later you get the design you want.
One factory can build the design you want in 8 turns. (5 retrofits = 7.6 times the value of the original ship)
Or, one factory can build 8 retroseries hulls in 8 turns, and have three of the vehicles fully built by that time. From then on, your factory produces one finished ship per turn instead of one every 8 turns.
You will be spending a lot more resources to do the retrofitting, but the speed gain is immense.
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Old May 25th, 2002, 10:02 PM
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Default Re: Space Yard / Repair Bay questions

Also note that in simultaneous, you can only retrofit one ship for each spaceyard in the sector. (As opposed to turn-based, where one shipyard can retrofit as many ships as you have the resources for.)
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