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May 19th, 2002, 12:34 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Clearing Up Mod Confusion
TDM mainly twaeks the AI so it is a btter challenge.
Devnull mod add a number of ship sizes and infantry (troops) plus additional/different weapon mounts. There may be other things but thse are the ones I noticed.
B5 Mod is a conVersion to the Babylon 5 TV series. It incorporates some of proportions mod, plus it adds different race abilities/characteristics for each race, unique weapons and facilities and other other components unique to each race.
The others I am not familiar with.
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May 19th, 2002, 04:23 PM
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Private
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Join Date: Apr 2002
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Re: Clearing Up Mod Confusion
er.. voting is probably not appropriate for these things at this time. After a little reflection, I realised that most of the authors are at this forum & I can find out the frequency of their use by other means.
I am cracking open the readme files on them & they have lot of good info. I do have some further questions.
Alot of the Mods say for use with ver 1.58 only ( TDM) ... I take it this means, they will not work properly w/ my Gold ver 1.67 ?
What exactly is a hyperzone .. as in the Hypermaze Mod ?
Using the utility given in the Gold edition extras,( I think ) is it easy to switch these Mods on/off... or do you essentially need a installed game for each mod/Version that you are playing. ( I have had some Win 98 SE registry probs w/ trying something similiar w/ other games.)
Woof ! ... Dog
[ May 19, 2002, 15:25: Message edited by: Dogberry ]
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May 19th, 2002, 04:33 PM
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Major General
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Re: Clearing Up Mod Confusion
I use several mods in my gold SEIV folder...no need to have a separate install for each one. The utility allows you to pick and choose which mod or standard..
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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May 19th, 2002, 05:34 PM
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Captain
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Join Date: Jan 2001
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Re: Clearing Up Mod Confusion
Quote:
Originally posted by Dogberry:
Alot of the Mods say for use with ver 1.58 only ( TDM) ... I take it this means, they will not work properly w/ my Gold ver 1.67 ?
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Actually, for the most part they should work fine. That was the Last Version the AI author tested against, but many Versions fly by, especially when you are on the Beta team.
I just checked and the read me for my Hevordah AI still says it is for 1.57, but it is working quite well (painfully well, in one case) against me in 1.67.
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May 19th, 2002, 11:02 PM
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General
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Join Date: Feb 2001
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Re: Clearing Up Mod Confusion
Any SE IV Version number from v1.50 up is for Gold; v1.49 was the Last non-Gold Version.
My Hypermaze mod adds a new quadrant type. The "Lite" Version of the mod is a lot smaller, because it doesn't use the custom backgrounds I made for the "full" Version.
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