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  #1  
Old October 10th, 2008, 03:46 PM
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Tifone Tifone is offline
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Default Re: Principe - EA newbie Machiavellian game - last 2 free slots! Try the W nations!

Reducing the "machiavellian" diplomacy I'm expecting to a mere "backstabbing game" seems a bit restrictive, my friend

I'm sorry but there are only water slots now... Should you change your mind and wish to play one, you'll be in the list of the "more experienced people I'll PM if we don't fill the slots of greener people, in 10 hours"

Best regards
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Old October 10th, 2008, 07:45 PM

chrispedersen chrispedersen is offline
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Default Re: Principe - EA newbie Machiavellian game - last 2 free slots! Try the W nations!

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Originally Posted by Tifone View Post
Reducing the "machiavellian" diplomacy I'm expecting to a mere "backstabbing game" seems a bit restrictive, my friend

I'm sorry but there are only water slots now... Should you change your mind and wish to play one, you'll be in the list of the "more experienced people I'll PM if we don't fill the slots of greener people, in 10 hours"

Best regards
No problem.

By the way - the Prince and The Art of War should be required reading for everyone.

But the tools of statecraft are really too pause (how do you spell that) to really allow a machiavellian game, tho I admire the attempt.
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Old October 11th, 2008, 12:00 AM
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Klepto Klepto is offline
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Default Re: Principe - EA newbie Machiavellian game - last 2 free slots! Try the W nations!

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Originally Posted by chrispedersen View Post
But the tools of statecraft are really too pause (how do you spell that) to really allow a machiavellian game, tho I admire the attempt.
Not sure what you mean by 'pause', complex or subtle would fit. The great thing about diplomacy is that it relies on human interaction, and we are all human here (as opposed to AI). As long as we are in a situation where there can be only one winner the mechanics of the actual game (or real life situation) need not be complex in order for the interactions between the players to become interesting. Some would say that an overly complex game may actually detract from the diplomatic element, while I would disagree the archetypal game of Diplomacy actually has a very simple ruleset.
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