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  #61  
Old October 10th, 2008, 04:06 AM
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Default Re: Fallen Kingdoms - LA game - running

Situation is realy bad. So if we cant rehost I will set my nations to AI.
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  #62  
Old October 10th, 2008, 04:52 AM

Psycho Psycho is offline
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Default Re: Fallen Kingdoms - LA game - running

Nobody play their turn for now, please.

Crust, I'd like to hear your opinion on rehost as well.

Last edited by Psycho; October 10th, 2008 at 05:02 AM..
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  #63  
Old October 10th, 2008, 05:58 AM

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Default Re: Fallen Kingdoms - LA game - running

I don't have a problem with rehosting if someone stales due to technical difficulties. If there were lots of players still left it would be a different matter, but there's only 4.
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  #64  
Old October 11th, 2008, 06:26 AM

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Default Re: Fallen Kingdoms - LA game - running

Natpy, you're obviously still in a strong position and had no battles this turn. Do you really want to go AI because of a single stale?

In general rehosts tend to be a bad idea. It's hard to say why exactly (well, I have a long essay about it on the appropriate page of the LlamaServer admin options), but generally mass confusion results. People pretty much always stale a couple of turns per game - I think you could just consider a very unfortunate random event.

Finally, if a turn is important it's always worth waiting for the server's receipt e-mail. It's a sad fact that some small percentage (certainly <1% I think) never make it to the server. It's not to do with the server and there's nothing I can do about it, it seems the e-mails just never arrive. To be honest I think the problems are often with the mail service people are sending from, but there's no way to be sure. I'm using a professional mail server with a backup server to catch any e-mails which can't be delivered to the main server for some reason, and I've turned off all the spam filters.
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  #65  
Old October 11th, 2008, 07:26 AM
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Default Re: Fallen Kingdoms - LA game - running

I do not understand, why my simple request face opposition. I can send my turn to Psycho, and he can rehost without delay and without remake other orders. So new turn will be the same, except random results
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  #66  
Old October 11th, 2008, 07:38 AM

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Default Re: Fallen Kingdoms - LA game - running

To be fair, if there is a rehost everyone needs to get a chance to do their orders again.
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  #67  
Old October 11th, 2008, 08:18 AM

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Default Re: Fallen Kingdoms - LA game - running

@Natpy: Because those random results can make a huge difference sometimes. What if someone gets a plague event in their capital for instance? I'm still waiting for both you and Jazzepi to respond to my PMs.
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  #68  
Old October 11th, 2008, 01:32 PM
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Default Re: Fallen Kingdoms - LA game - running

This sounds really silly to me. You have to be able to accept a single stale. Ulm is in no trouble of losing the game.

Rehosts should only be used in dire situations, and this definitely isn't one. If you want to see an example of what kind of troubles they cause, go look at Madwar.

Napty, you get a response from the e-mail server when it accepts your turn. If you don't get one, then go to the thread and ask for an extension from the admin.

Jazzepi
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  #69  
Old October 11th, 2008, 03:50 PM

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Default Re: Fallen Kingdoms - LA game - running

Firstly, I want to say that it is a very ungrateful job being being a game admin. I will certainly think twice before starting a game next time.

Secondly, there won't be a rehost. While I sympathize with Natpy, it stands that he never asked for more time and one should certainly never wait till the last moment to send his turn. I just hope that he doesn't really switch to AI because of this. I will switch the server to 48h after this turn and when anyone needs more time than 48h, ask.

Finally, Jazzepi, I must say that you didn't find the best example, since it was you that asked for a rehost in MadWar for a reason that is also of a technical nature. Corrupted turn or a sent turn that didn't arrive, I don't think there is much difference.
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  #70  
Old October 11th, 2008, 06:06 PM
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Default Re: Fallen Kingdoms - LA game - running

Quote:
Originally Posted by Psycho View Post
Firstly, I want to say that it is a very ungrateful job being being a game admin. I will certainly think twice before starting a game next time.

Secondly, there won't be a rehost. While I sympathize with Natpy, it stands that he never asked for more time and one should certainly never wait till the last moment to send his turn. I just hope that he doesn't really switch to AI because of this. I will switch the server to 48h after this turn and when anyone needs more time than 48h, ask.

Finally, Jazzepi, I must say that you didn't find the best example, since it was you that asked for a rehost in MadWar for a reason that is also of a technical nature. Corrupted turn or a sent turn that didn't arrive, I don't think there is much difference.
*A'hem* I *NEVER* asked for a rehost. Madfrancis did that of his own accord. I was trying to get some help with the fact that my turn file was corrupted (and when that happens, you can't open it, you can't look at your turn, you can issue commands, you can't even play the game), and he rolled back the turn when he saw that I staled because of it. After that happened, I suggested we just go back to the next turn, letting me eat the stale, and that would be fine. Then Zeldor kept changing his troop orders in subtle ways (twice in a row) to make the battle more costly for Jomon, which was a douchebag move.

If you actually go back and read my original post, before MF rolled back the turn, all I asked was this...

"Every time I try to play my turn it just says "file corrupted" Or something to that tune. Can I get an extension to try ot figure this out?

Jazzepi"

... which is all I wanted, an extension to see if I could fix the problem, not a roll back.

Jazzepi

Last edited by Jazzepi; October 11th, 2008 at 06:09 PM..
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