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Old October 13th, 2008, 04:02 PM
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Tifone Tifone is offline
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Default Re: usefulness of the high-end Construction summons?

I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.

Last edited by Tifone; October 13th, 2008 at 04:16 PM..
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Old October 14th, 2008, 06:45 PM
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sansanjuan sansanjuan is offline
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Default Re: usefulness of the high-end Construction summons?

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Originally Posted by Tifone View Post
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
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Old October 14th, 2008, 08:13 PM

Omnirizon Omnirizon is offline
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Default Re: usefulness of the high-end Construction summons?

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Originally Posted by sansanjuan View Post
Quote:
Originally Posted by Tifone View Post
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
yeah but it was quite specialized to defeat SC's. I never took part in that battle, and don't know how I wold have prep'd for it, but it retrospect it is quite a common tactic to take down SCs with a commander or two with Standards of the Damned behind some linebacker. The tactic is fairly obvious in that respect, and ppl should have seen it comming.

still in this open situation, where I can make almost anything, it is hard to keep that kind of clarity and think of these simple things. Also, with that strat, the fact that it was a poison golem is almsot irrelevant; they are just simply about the only high prot mindless inanimate non-national commander available. A Marble Oracle or GoR'd Crusher could do the same thing.

I don't think the fact that it won in that situation argues for anything other than that poison golems are good at holding a SoD and beating SCs. However, I can do that much cheaper with a standard commander and something to hold off whatever SC is in question. So the Poison Golem is a good gladiator, it doesn't make them a good unit to use in the big picture.
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Old October 14th, 2008, 09:45 PM

sum1lost sum1lost is offline
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Default Re: usefulness of the high-end Construction summons?

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Originally Posted by Omnirizon View Post
Quote:
Originally Posted by sansanjuan View Post
Quote:
Originally Posted by Tifone View Post
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
yeah but it was quite specialized to defeat SC's. I never took part in that battle, and don't know how I wold have prep'd for it, but it retrospect it is quite a common tactic to take down SCs with a commander or two with Standards of the Damned behind some linebacker. The tactic is fairly obvious in that respect, and ppl should have seen it comming.

still in this open situation, where I can make almost anything, it is hard to keep that kind of clarity and think of these simple things. Also, with that strat, the fact that it was a poison golem is almsot irrelevant; they are just simply about the only high prot mindless inanimate non-national commander available. A Marble Oracle or GoR'd Crusher could do the same thing.

I don't think the fact that it won in that situation argues for anything other than that poison golems are good at holding a SoD and beating SCs. However, I can do that much cheaper with a standard commander and something to hold off whatever SC is in question. So the Poison Golem is a good gladiator, it doesn't make them a good unit to use in the big picture.
Except they still have a solid antichaffer in the banefire shield. As I understand it, this provides them with crowd control, and the standard allows them thug-control while healing them.
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Old October 14th, 2008, 09:50 PM

Epaminondas Epaminondas is offline
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Default Re: usefulness of the high-end Construction summons?

Quote:
Originally Posted by sansanjuan View Post
Quote:
Originally Posted by Tifone View Post
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
I find this quite shocking. How was that Poison Golem equipped?
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Old October 14th, 2008, 11:24 PM

sum1lost sum1lost is offline
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Default Re: usefulness of the high-end Construction summons?

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Originally Posted by sansanjuan View Post
Quote:
Originally Posted by Tifone View Post
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
I find this quite shocking. How was that Poison Golem equipped?
Boots of quickness/staff of damned, with lifelong protection, if I remember right. Lifelongprotection is almost unfairly effective in duels, and several chassis had a lot of it.
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